Can Sci-Fi wargames ever be 'realistic'? This is a subscriber question from some time ago that got missed (sorry). But its was an interesting topic to explore.
Can Sci-Fi wargames ever be 'realistic'? This is a subscriber question from some time ago that got missed (sorry). But its was an interesting topic to explore.
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| Whatever they are, they look angry. |
Dungeons and Dragons (Red Box) - Discovering Dungeons and Dragons was life changing, without a doubt. My group of friends at school had just discovered the Fighting Fantasy books and then someone suggested this game called Dungeons and Dragons. I had a vague understanding of what it was - based mostly on negative press about this supposedly dangerous game - and jumped at the chance to give it a go. We bought a copy of the Red Box version of the game and played the scenario that was presented in the DM's book. I’ll remember my first ‘kill’- a Carrion Crawler - for the rest of my life. That first character wasn't particularly well rounded or even original (a hulking barbarian with a passing resemblance to a certain Cimmerian) but he sparked a love of the game that still burns strong thirty years later!

One of the most impressive tables was the Warhammer 40k battle. There was lost of detail and action going on on this table.
Another interesting table was run by the Southend Wargames Club. They were recreating events in the Pacific in 1945 with a British Task Force nominally under the control of the US in a fight against Japanese aircraft.
Like the time I forgot to move my biggest baddest unit in a 40k game... and only noticed when I tried to use it to fire on a target that was outside its fire arc. Or the countless times our D&D group decided the GM wouldn't possibly pit us against an enemy we couldn't defeat... ignoring the subtle hint to turn back.


This is a Wings of War game run by South East Essex Military Society.
A Pirates of the Cursed Seas game run by Graves End Gamers Guild.
I've put a Picas Album up now will all the photo's shown plus a few more.



Probably the most popular scale for pre 20th century historical wargames is 15mm (1/107th). This is also a popular size for ‘skirmish level’ games. Also popular for historical games are 20mm (1/76 to 1/72 scale ish). However my main focus is on so called 28mm models as these are the type that I have gamed with and painted most over the last 20 odd years. 28mm scale is roughly equivalent to 1/56th scale but there is huge variation within this group of miniatures.
In Part 2 tomorrow I’ll be giving some real life examples of scale creep and try to explain some of the reasons for its occurrence.
Another good friend, Peter, moving his Eldar into position for the killing blow. It must have been a stealth move because Andrew seems oblivious to the impending disaster. Both these guys are still part of my current gaming group, the Dagenham Dungeon Delvers.
Another Epic game this time on the floor of a friends house and utilising a more traditional rectangular battlefield. Space was always an issue when we played. We rarely had a suitable table on which to play and it was common for us to spend games crawling round the floor. My knees ache just looking at this photo!
Later we moved to Advanced D&D, Call of Cthulhu & Ravenloft but I did very little painting back then being focused on role-playing. The revolution came with our introduction to Warhammer 40,000 with my first Space Marine model. I went on to paint various models in the 28mm range. From there I went on to play Warhammer Fantasy Battles & 40K ‘Epic’ and always prided myself on fielding fully painted armies whenever possible. Sadly it never occurred to me or my friends to photograph our games and my Undead army has long since been passed on to another player.
It was with my return to D&D (this time 3rd edition) that my painting became more serious and I tried to improve my skills. As a player I have always liked to paint a good character model but when I became a GM I transferred that enthusiasm to painting scenery, monsters and NPC’s. 