Wednesday, 15 July 2026
History in Your Pocket
Sunday, 21 June 2026
Do Tokens Ruin Wargames?
Tabletop wargaming has long struggled with visual spectacle and mechanical clarity, and few topics highlight that tension more clearly than the use of tokens, markers, and tabletop gaming aids. In todays video, I take a closer look at whether these tools enhance or detract from the immersive experience that draws so many hobbyists into miniature wargaming in the first place.
The discussion originates from a viewer who observed that early photo's of playtesting of our 1812 Retreat from Moscow rules introduced a range of counters and markers onto the tabletop. While entirely functional, it was noted that these elements sometimes “spoil the visual effect of the armies.” That observation opens up a much wider question that that I wanted to discuss today: how much visual clutter is too much?
So today I briefly discuss some of the major categories of wargaming tokens used across historical and skirmish systems. These include casualty and wound tracking markers, activation and turn order counters, status and condition effects such as pinned or suppressed, and tactical resource tokens like command points or ammunition tracking. Each serves a practical function, reducing bookkeeping and helping players manage increasingly complex rule systems without constantly referencing notes or rosters. These markers can enhance gameplay, but with a visual trade-off.
Historical wargaming is built on atmosphere, with painted miniatures, carefully crafted terrain, and cinematic table layouts forming a key part of the hobby experience. When that battlefield becomes crowded with brightly coloured counters and reminders, some of the illusion can be lost. The question is not whether tokens are useful (they clearly are) but whether their implementation can be improved. The video also explores practical solutions for hobbyists who want both clarity and aesthetics. One approach is integrating tokens into the visual language of the table itself. Instead of generic plastic markers, players can use scenic elements such as equipment piles, smoke effects, terrain-integrated counters, or themed objective markers. These subtle changes can preserve immersion while still providing the clarity needed for smooth gameplay.
Friday, 14 November 2025
Wet Pallets - A Tool, not a Rule
Are wet palettes really essential for miniature painting, or are they just another gimmick? That’s the question I tackled in my Podcast last weekend (which I forgot to repost here for regular readers!). For anyone new to the idea, a wet palette is a simple tool—an airtight container with a damp layer underneath and a semi-permeable paper on top. It keeps acrylic paints moist for longer, which is especially useful for painters who want smooth blends, consistent layering, or need their colours to stay usable across multiple sessions. Many pro painters swear by them, and they’ve become a familiar sight in online tutorials and painting guides.
But are they really for everyone? In the video, I explore the clear benefits: less wasted paint, better consistency for thin techniques, and a real advantage in hot or dry conditions. At the same time, I point out some genuine drawbacks. Metallics, contrast paints, and technical paints often separate badly on a wet palette. Maintenance can be a hassle if you only paint occasionally. And for batch painting, drybrushing, or quick “slapchop” methods, the wet palette can feel more like an unnecessary obstacle than a game-changer.
I share my own experience too. I used a wet palette for around six months, but ultimately it didn’t suit my style. It felt like extra maintenance that slowed me down, and I went back to a dry palette happily. That doesn’t mean they’re bad—it just means they’re not for everyone. So, are wet palettes gimmick or essential? Watch the video to see the full breakdown, and join the conversation by leaving your own experiences in the comments. Have you found a wet palette invaluable, or did you, like me, decide it wasn’t worth the effort?
Friday, 26 May 2023
Double Dial Counters from Foxtrot Charlie Miniatures
My order of battle stretches the size of the Battles way beyond the rules authors' design parameters, meaning my Battles will start the game with quite large Moral Values. I couldn't figure out the most elegant way of keeping track of Morale...until now.
These MDF Double Dial Counters from Foxtrot Charlie Models are exactly what I needed. There are 8 dials in a pack for just £10.75 so they were also a very economical solution to my requirements. The Dials come unassembled but were really easy to put together and can then be decorated as required. I decided to replicate the groundwork of my bases so they match my Wars of the Roses armies and blend in with the game mat I am using.
That's one more task off my to-do list and at a very reasonable price too. 👍👍👍
Sunday, 15 January 2023
My choice of brush
Wednesday, 29 June 2022
Revisiting my Vortex Mixer: Cheap, but still working!
Sunday, 3 April 2022
Managing Wargame Admin: Paperwork or Tokens
Friday, 28 May 2021
How to make Cheap Wargame Hills
A few weeks ago I made some prototype hills just to work out how I wanted to do them. The intention all along was to make a large batch of foam hills to fulfil my gaming needs for many years to come. With the arrival of a new batch of XPS Foam, I set about the task of cutting, sanding, painting, and then applying the static grass. The whole project took just a couple of days, most of that being drying time.
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| Enough hills to give me plenty of terrain choices |
The build was so simple, and low cost, that I decided to make a very short tutorial video on my work process. If you have wavered over making your own hills for the games table then this short film will show you just how easy they were to make
For those that are interested, here is a list of the raw materials I used and a cost for the whole project.
500ml Bottle PVA Glue £2.00
2x200ml Tubes Burnt Umber Artists Acrylic £4.00
Sunday, 16 May 2021
Making Cheap Smoke Markers
Friday, 14 May 2021
Unboxing - Old D Day Maps
Sunday, 7 February 2021
Using Player Handouts in Wargames
Wednesday, 23 September 2020
Covering Fire Markers (and other things)
Last weeks Chain of Command game (Sgt O'Reillys Charge) made me realise that I needed to get some covering fire markers to show when an area of cover is being targeted. I did find some commercial markers (by Likto) but they were already expensive before applying international postage so I decided to make my own instead. In all likelihood, there may only be one or two areas being targeted in this way in the average game but I made enough to allow for covering fire from three whole squads (each covering 9" of terrain). That should be ample, but to be honest, they were so easy to make I could knock up more quite quickly if needed.
My base material was the humble lolly stick, cut into roughly 2" lengths. I then sanded the ends and corners to make them smooth. Using a Dremmel I drilled a series of shallow bullet holes in each piece and then base coated in Flat Earth (983). The ground was then dry brushed with Reflective Green (890) and Olive Green (967). I then went back and dabbed in some black to emphasise the bullet sholes using a fine nibbed art pen. The last step was a little flat earth around the bullet holes. When all of this was dry the usual Gloss then Matt varnishes were applied. The whole thing took about half an hour to make and paint and another hour for the varnishing.
The next big job following the game was to work on expanding the existing Index from the rulebook. The rules are brilliant and necessarily detailed but the index for finding them isn't as good. I had a mare of a time trying to find the rules on covering fire for instance. I knew I'd read them but couldn't locate them in the book when I needed to check the wording. Thankfully I never had to do the index because Dick Bryant (of Kingston Irregulars) came to my rescue, offering to share an index he had. It's saved me several hours of work and has made navigating the rulebook a whole lot easier!
The next project is already underway, with the arrival of some vehicles from Skytrex. I haven't bought stuff from this company in years and I'd forgotten how nice their models are. I'm currently prepping a Panzer III M and an Sdkfz 222 Armoured Car for the Germans, and an M20 Utility Vehicle and an M5 Light Tank for the Americans. I'm taking my time with these so expect to see them 'revealed' over the next few weeks.
Friday, 31 August 2018
Art of War T-Shirts
The shirts come in a wide range of sizes suitable for the smallest to the largest of wargamers. Crucially they are made in 100% pre-shrunk cotton so they retain their shape even after several washes. And for a 'large' fella like me I like the fact these are longer than most T-shirts. Typical shirts are too short and leave the belly peaking out the bottom edge (most definitely not a good look!).
Like I said I don't often endorse a product but over the years I have got through a LOT of T-Shirts and I usually struggle to find designs I like in my size and when I do the quality often doesn't match the price tag. I'm glad to say that thus far I haven't been disappointed by any of the T's I have from Art of War Shirts and given the quality I think they are very reasonably priced indeed. Take a gander at their online shop and if you like what you see Like their facebook page to keep up to date with all the latest news and releases.
Tuesday, 22 May 2018
Tubes for my Game Mats
Over the years I have bought several game mats, some get used some don't, but all cost good money and until now have been rolled up and crumpled in a corner due to lack of storage space. So last week I made the long overdue decision to buy some cardboard postal tubes in which to store my mats. It took a while to find something suitable that was a) big enough to fit 4ft wide mats, b) cheap enough not to break the bank and c) in stock! Thursday, 26 April 2018
More casualty marker dice frames
Wednesday, 27 September 2017
Casualty Dice Holders
Thursday, 14 September 2017
FoW Unit Cards... for 3rd Edition
| All the cards were broadly the same, made on a spreadsheet and then printed on card. |
| The cards are a convenient place to note down special rules as well as the vehicle or unit stats. |
| Tank and Armourd vehicle cards are only slightly different |
| Different movement rates for mounted and on foot are easily accommodated |
| I was also able to use the cards for units that I created myself that are not in the rulebooks |
Tuesday, 27 June 2017
Upgraded Storage for my Miniatures
One word of advice if you consider the same option, use decent quality magnetic strip. Some of the stuff I had was so magnetically weak it was next to useless. Luckily I had some better quality material and was able to use that and it makes all the difference.
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| Moving models from their transport boxes to the new storage unit. |
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| 15 Drawers and after transfer just five spares, two of which have been immediately earmarked from my Zulu War project |
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| Neatly labelled of course... |
It didn't take long for me to fill most of the drawers, and this is just my 6mm collection.


















