| My tiny tanks! |
Monday, 29 April 2013
Tank's in the Post
Friday, 12 October 2012
The SELWG Bring & Buy
Martial Arts Movie Bundle £10.00
Thursday, 27 October 2011
Playing in the Arcade
However after 6 hours of this I was starting to get a little bit bored and I cast my eye in the direction of the Video Arcade. I found myself playing a game called Operation Vulcan wielding a monster of a chain gun and blasting aircraft out of the sky while laughing maniacally. I think I may have embarrassed myself a little. OK, more than a little, but that's never stopped me before.
I tried to explain to the kids how the games have moved on a bit since I was a nipper. But I'm not sure they understood what I meant when I described the very basic and jerky graphics I knew as a teenager. It's all a bit incomprehensible to a generation that have grown up on PS2's and X-Boxes. This Star Wars game was utterly awesome in its day and I remember spending a large amount of time - and a significant amount of pocket money - playing it while on holiday one year. Ah, those were the days!
Friday, 11 February 2011
Adrenalin Rush on Omaha Beach
My Brother-in-law game me the computer game Medal of Honor: Allied Assault a few months ago and I've been playing it little by little in between painting projects. It's not a bad first person shoot-em-up and was pretty entertaining throughout with an opportunity to try out various missions and a range of weapons and combat situations. But one section stood out - by far - for it's sheer cinematic quality. The D-Day assault of Omaha beach took my breath away (and life on several occasions).
I tend to play wearing headphones so the music and sound effects don't bother the people around me and for this mission this policy paid dividends. The virtually surround sound noise of the action made this one of the most realistic representations of an opposed beach landing. This video on YouTube shows the whole assault in all its terrible glory.
I hasten to add this video isn't of my game-play (I die a lot) but does show the whole mission from riding in on the LCA's through to getting off the beaches and into the German defences.
I've played this mission several times now and it still stands out as a breathtaking and terrifying experience. Not surprising really as Steven Spielberg had a hand in its design (way back in 2002) and utilised ideas and scenes from his film Saving Private Ryan. Its an old game now but still worth picking up in a bargain bin if you get a chance.
Wednesday, 3 November 2010
Lunchtime Warfare
At the end of each section the player gets money to spend buying weapons or upgrading their tank. Its tempting to spend all the money on upgrading the health or shields but its much more fun to spend it all on an Air strike or a Nuke. Monday, 13 September 2010
Space Invaders
I think of myself as fortunate that I grew up just as computing, and computer games, started to become accessible to the ordinary people. That's not to say I or my parents could afford to take advantage of the latest home technology. We always seemed to be a few years behind everyone else and that's still the case for me now (I'll get that iPad eventually). Maybe this is why I was hooked to the video arcade when we went on holiday. For a measly 10 pence I could play the latest game, if only for a few seconds until I got killed or the credit ran out. And that for me was the great attraction of Space Invaders. It was the first game that I personally had encountered that rewarded skill with extended play... and for a while I got quite skillful indeed. What an incredible summer that was.
The game was designed and programmed by Toshihiro Nishikado for the Japanese company Taito and was first released in 1978. It was later licensed by the US company Midway and in 1980 was licensed by Atari for the 2600 home system. Its still around in various forms for modern media which says a lot for the durability of this simple game. The original game was actually in monochrome with the coloured parts simulated by use of coloured plastic overlays. Space Invaders has allegedly earned Taito in excess of $500 Million USD since it was first created. #Wednesday, 23 June 2010
Goodbye to Gettysburg
I've been sorting out a load of old computer stuff that has been accumulating in the house. Over the years I've acquired, but never got round to throwing out, several computers, keyboards, screens and a huge pile of very old computer games that have long since become defunct. Most of this stuff doesn't work any more but all of it comes with fond memories. Foremost amongst the pile of old games are a collection of Talensoft Battleground wargames. I bought these when I still had a computer that ran Windows 95 and haven't played them in years. I tried reloading one of the games on my laptop with its Vista OS and needless to say it didn't respond well. While this is a great pity its also an opportunity for me to get out and buy a more up to date version of the game.
Battleground Gettysburg (originally released in 1995) was my first purchase in the series and was one of my favorite games for a long time. I had a trial copy that I think came on a magazine CD and liked it so much I went out and bought the full version - the only time I've ever done this.

One scenario I played time and time again was Picketts Charge. I got slaughtered pretty much every time I played the Confederates but being a computer game I could go back to the beginning and try again, changing my strategy based on earlier games. I'd like to play this with miniatures one day, just to see if I learned anything from my virtual training ground.
Tuesday, 26 January 2010
Cool Cardboard
The video shows what looks like a proof-of-concept mock-up of the finished product but it gives some idea of what might be achievable in a very short time.
Monday, 26 October 2009
Tech & D&D on a new level
The Surfacescapes concept has been around for a couple of years but this is the first time I have seen it used in a 'practical' application. This looks like Wizards of the Coasts D&D Insider on steroids! But is it D&D?
I've never really taken to electronic dice rollers - call me old fashioned but I like the tactile experience of holding the dice. Other than this I quite like the look of this concept... especially the fact that this proves that D&D geeks are out there designing the software interfaces of tomorrow.
Truly, the Geeks shall inherit the Earth.
Tuesday, 1 September 2009
Order of War
"In the summer of 1944, the Second World War entered its end-game when the Allies launched two major operations that would drive back German forces on both the Western and Eastern Fronts at once. In the ultimate test of military strategy, ORDER OF WAR will challenge you not only to lead America’s finest to victory in the West, but also place you in command of German forces charged with repelling the Red Army’s seemingly unstoppable offensive in the East.Even the keenest military minds will find that it’s one thing to make history, but quite another to change it. Do you have what it takes to command?"The screenshots look stunning although I was struck by the very cinematic feel of the images.
(Source: gamershell.com)
I saw this short video for the game and thought it worth posting. The vid is embeded so just click the play button and it should work... hopefully.Sunday, 28 June 2009
The Old Republic
I'm off to Rampage today so expect to see some pictures tomorrow onwards.
Sunday, 31 May 2009
Dave Stokes Sketchbook



Anyway I hope you liked this little taster of Dave's work and please pop over to his blog to check out his other creations. You won't be disappointed. Wednesday, 29 April 2009
Antietam 1862
Antietam (known as the Battle of Sharpsburg to the South) took place on September 17th 1862. In just one day more than one hundred thousand men join in a battle, little knowing that it would result in over twenty three thousand casualties - the single bloodiest day in American history. Union Army Maj. Gen. George B. McClellan launched attacks against the vastly out-numbered force of Confederate General Robert E. Lee on the banks of Antietam Creek. Lee committed his whole force to the defence while McClellan was more cautious and sent in less than three quarters of his available troops. Despite horrendous casualties Lee retained possession of the battlefield for another day and was able to withdraw most of his army back into Virginia.




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