It was another quiet weekend, in an ocean of quiet weekends. I've had a stinker of a head cold and spent most of Saturday afternoon asleep. What a wimp! Considering I have only just finished a five week course of Antibiotics for my Gammy Leg I'm amazed I was able to catch anything.
Fortunately the cold kicked in after the Dagenham Dungeon Delvers bi-weekly D&D game on Friday. Last game we defeated a Mind Flayer and his minions only to have one of our party killed in the last moments of combat. Now down to four PC's, and unable to return back to the Dwarven city we had passed through earlier, we decide to press on towards our real objective. Extricating ourselves from the Dwarven fungi mines we were exploring, we continue along the trade tunnels towards Faltikan. Then - almost as if the gods knew we were one adventurer short of a full team - a lone Elven Ranger steps from the shadows and offers his services.
I was tempted to make him interview for the position but we eventually settled for a little chat and he was in. Long story short we got into some inevitable bother and the Rangers archery skills were put to the test properly. The group were divided by a rockfall and had to follow separate routes to a surface rendezvous. The smaller party had to sneak past a group of noisy and very dangerous Ogres. The real problem was getting by the guard at the tunnel exit onto the surface. Fortunately the other half of the party arrived on the surface nearby and were able to join in the fight at the cave entrance.
Victory achieved the group soon retired a short distance and set up camp on the edge of a nasty looking swamp. The adventurers camp has become a staple of our games with night watches being set and fires lit. Of course we were attacked during the night by more ogres who stupidly sought to avenge themselves upon us. Needless to say our PC's were very soon tucked up safe in their bedrolls having sent the night stalkers running.
Nice story. :).ReplyDelete
Also nice painted minis. Did you paint them?
Good stuff sir, sleeping under the stars.ReplyDelete
I painted three of them. The Dragonborn on the left is my PC, Uthek. I also painted the Red Mage in the centre and the big Barbarian on the right. The others were pre-painted models from elsewhere (can't remember where now).ReplyDelete
Now I just need to go back and edit my appalling spelling and grammar in that post. That’s what I get for rushing!
Nice recap of what sounds like a fun game.ReplyDelete
Excellent - reminds me of all those games from years ago....ReplyDelete
PS. You may well have got the cold *because* of the antibiotics - they can reduce your immunity for a while...
Nice work on the painting. Sounds like a good game.ReplyDelete
I'm so jealous, haven't RP in years!ReplyDelete
good looking wizard.ReplyDelete
Sounds like a good time was had by all. It's a good staple site for wilderness adventures, the camp site. I like the fire.ReplyDelete
i'm planning to embark upon a fantasy RP campaign soon (as the GM), any tips?ReplyDelete
Galen - Two main tips I learned when I was GM'ing. First, know your players. A lot will depend on your players skill set. Do they like roleplaying or are they combat machines? Are they good at improvisation or do they need to be led by the nose? This will determine the sort of campaign you write for them.ReplyDelete
Second, keep the campaign storyline simple but multi-layered. Give your players clear choices which will shape the direction of the adventure but keep the options limited in number. Too much freedom and you risk losing the storyline completely, too little and the players will think they are being railroaded.
Oh and third, Roleplaying is about storytelling, not dice roles and rules interpretations. Feel free to cheat! Sometimes fudging a dice roll or deviating from the strict letter of the rules is neccessary to drive the story along.
Thanks for that!ReplyDelete