Thursday, 16 January 2014

Lehr Gepanzerte Panzergrenedier Platoon

My latest entry to the Winter Painting Challenge is a little more substantial than the single figures I have submitted so far (and about time too I hear you cry!). I started putting together a Lehr Panzegrenadier Company at the beginning of 2012 but by the end of the year had only completed two Combat Platoons and the HQ Platoon. The Third and final Platoon remained based and primed but unpainted on my desk for several months. I'll be honest, my motivation had taken a down turn and I was looking for something new. And that was when I 'discovered' 6mm and decided to start work on my North Africa 1942 project. The poor old Panzergrenadiers never stood a chance and subsequently got boxed up and put in storage never to be seen again.


Never to be seen again... until I decided to take part in the Challenge that is. This was the motivation I needed to get this final platoon out of storage and complete the Company I had started so long ago. And now that I have finished them I can safely consider my Normandy 1944 project complete, at least for now. The only downside to this long completion time is that each platoon has been painted slightly different to each other, despite having detailed colour notes and a 'formula' to work to. Next time I paint a company in 15mm I'll do all the platoons together (maybe something for next years challenge!).  


I've modelled and painted these as Lehr Gepanzerte Panzergrenediers which means each of the three squads has two MG teams of four Grenadiers plus one tank hunter (Panzerfaust) team each. Three of the SdKfz 251/1 D's half-tracks are equipped with the standard MG42's and the fourth has been upgraded to an SdKfz 251/10 D armed with a 3.7cm PaK 36 gun.


I'm rather chuffed with the way the camo pattern has worked on these. I don't own an airbrush but I wanted to try and replicate the soft edged camo designs I'd seen elsewhere. I achieved the look I wanted by 'dry-stippling' the colour onto the model (the technique may have an official name, but this is what I call it). Basically I loaded an old brush with the paint I required, wiped most off like I would for regular drybrushing but instead of running the bristles across the model I repeatedly tapped the brush tip first onto the surface. Very little paint is deposited on the model but repeated stippling creates a solid area of colour with a 'soft' edge around the outside. Its a slow process but the results look very similar to airbrushing and is certainly good enough for the tabletop. 

Monday, 13 January 2014

The Battle of Matigulu

Posties Rejects gathered over the weekend for our first game of the year, and once again Postie pulled out something new from his collection for us to play with. This game used The 1879 Zulu War and Boer Zulu Conflict rules written by Richard Tory for 15mm wargaming, ably adapted by Postie for the 6mm scale figures in his collection. I think this scale suits these sorts of battles really well with massive Zulu regiments that completely dwarf the Imperial forces arrayed on the games table

"The sentries report Zulus to the southwest. Thousands of them."

Setting the Scene
Part of Number 1 Column under the command of Colonel Pearson is heading into Zululand and the Zulu's have sent an Impi to stop the invading army. Historically the Zulu army was much smaller in this area and the British force should be twice the size represented, but in order to facilitate a challenging battle - and to test posties adaption of the rules for this scale - the number of warriors facing each other have been changed. The game starts with the Imperial column flanked by various mounted volunteer units slowly making its way into Zululand. Meanwhile the Zulu Army has been watching the column and has picked a suitable ambush location. The Imperial forces are strung out in a long column and the Zulu Impi appears suddenly on the surrounding hills, almost as if they sprung from the ground like a swarm of ants. 

Order of Battle
Zulu Army - C/O Mnyamana Kangqengelele) 
   Centre (Head) - Zibshebheu Kamapitha (Cetshwayo's Cousin) - Mark
     Ibutho 6 Udududu 
     Ibutho 7 Imbube
     Ibutho 8 Isangqu (Veterans)
     Ibutho 9 Umkhlulutshane (Veterans)
     Ibutho 10 Umsikaba
   Loins (Left Flank) - 2ic Mavumengivana Kandlela - John
     Ibutho 12 Amakwenke
     Ibutho 16 Uve
     Ibutho 18 Umbonambi
  Loins (Right Flank) - 3ic Somopho Kazikhala - Dave
     Ibutho 21 Unokhenke
     Ibutho 23 Uruhlonga
     Ibutho 25 Umkapo

Imperial Army - Number 1 Column - C/O Colonel Pearson
   99th Foot - C/O Commander Campbell
     A Company - Royal Marines
     A Company 99th Foot
     B Company 99th Foot
     C Company 99th Foot
     D Company 99th Foot
     Naval Gatling Gun
     Naval Rocket Tube
   3rd Foot - C/O Colonel Pearson
     A Company 3rd Foot
     B Company 3rd Foot
     C Company 3rd Foot
     D Company 3rd Foot
     7pdr Royal Artillery Gun
     7pdr Royal Artillery Gun
   Colonial Mounted Volunteers
     Natal Hussars
     Durban Volunteers
     Stanger Volunteers
     Victoria Mounted Rifles
   2nd Regiment Natal Native Contingent - Commandant AW Cooper
     10 Companies of NNC
   2 Waggons of Food and Supplies
   2 Waggons of Ammunition

The Action
The Zulu Impi arranged on a crescent of hills prepare to launch their ambush of the Imperial Column. Mark (r) is overall commander for the Zulu's with John (c) in charge of the Zulu Right flank and Dave (out of shot) in command of the Zulu Left flank. Here Postie is explaining the disposition of the forces and giving some background to the battle. 
Commander Campbell leads the 99th Foot supported by a Naval Rocket Battery. The rockets were mixed bag in this game because I kept on rolling 10's resulting in low ammo markers being placed on them which reduced their effectiveness. 

One of the 'smaller' Zulu Ibutho (regiments). Each base had 16 figures on it meaning they could absorb large numbers of casualties. The white marker represents a units that has yet to be fired upon and therefore hasn't had its bravery 'tested' (a one off penalty to moral tests).

Surjit commanded the 3rd Regiment of Foot and the Natal Native Contingent as well as two Artillery pieces and some Natal Mounted Volunteers.  The NNC's effectiveness was always in doubt but they far out performed what any of us expected. Postie may tweak his house rules in future to make then a little more unreliable than they were in this battle. 

Mark, overall Commander for the Zulu Army in this game begins to move his Ibutho forward. 

John likewise begins the advance of his troops down the right flank of the Imperial troops.

On the Imperial Left Flank Dave begins the advance of his troops. His Ibutho had a particularly hard time advancing through disciplined and sustained fire from the 99th Foot. His largest units (the one being moved here) was forced to go to ground for most of the game and lost over half the warriors in its ranks. 

The naval Rocket Battery and Gatling guns did a lot of damage during the game and would have done more if they hadn't fallen low in ammo (resulting from a roll of a 10 on a ten sided dice when rolling to hit). Both pieces had to be resupplied twice during the battle. 

First blood to the Imperial troops. The Gatling Gun & Rockets inflict 15 casualties in the first turn on this Zulu formation forcing a moral check (denoted by the green dice which is being used as a token). The unit failed its test and was forced to go to ground for several turns, as were most of the other Ibutho on this flank in subsequent turns.

The 3rd Foot under Surjit have formed a strong line and have deployed one of the artillery pieces. However he has moved his Natal Native Contingent to occupy the hill on the far right (on the edge of this picture) putting them on a suicidal collision course with a massive Zulu regiment heading directly for them. Worse still (IMHO) he supported this action with a valuable artillery piece. meanwhile at the top of the picture two Natal Mounted Volunteer units are about to be wiped out having failed to be withdrawn as the Zulus surged forward. 

A wider shot of the same moment showing both flanks of the Imperial column. The plan (or so I thought) was to fall back in good order - ie walking and firing continuously - towards the area slightly to the left of where the dice are in this picture. Here we would 'redoubt' with good fire arcs in all directions and pour firepower into the Zulu's until either they broke or we were overwhelms. 

The demise of one of the Natal Mounted Volunteer Companies. I felt these units would have been more profitably employed as living troops bolstering the fire line formed by the regulars (which is how I used then on the left flank), but clearly Surjit had a 'better' idea. 

The Unokhenke Ibutho was huge but by the end of the game it had suffered over 50% casualties from Imperial firepower. 

In these rules firing takes place before movement, but that movement is limited if the units has fired. For the British that meant that the fallback move would be 2" instead of 4" but they would be able to plough volley after volley into the Zulu ranks. Sufficient fire was lain down by the 99th Foot (on the imperial left flank) to halt the entire Zulu right wing. Similarly the Zulu left wing lost one routed unit and another was forced to ground, but the 'head' of the Impi continued to press forward. 

The 99th Foot (left) are giving ground in good order - albeit slower than I had calculated - and causing significant casualties with volley fire. Meanwhile the 3rd Foot have advanced (wtf !?!) and appear to be reinforcing the Natal Native Contingents (out of shot) on the hill to the far right in this picture.

One Zulu Ibutho has reached the hill and is about to be charged (!) by some of the NNC companies. The rules specified that NNC units had to make a moral check within 8" of the Zulus but all units succeeded and went on to far outperform all our expectations of them. Postie may have to reevaluate the rules regarding these units in future because even the Imperial players had to admit this was unrealistic. 

The 99th Foot are continuing to fall back in good order but not nearly as fast as I had hoped. By now the gap in our centre was becoming obvious and Surjits 3rd Foot appeared to have abandoned our plan to form a 'redoubt' further back entirely. 

The 99th Foot falling back slowly but in very good order were able to check the advance of the entire right flank of the Zulu Impi with sustained volley fire. 

Heading for the centre of the British lines is this impressive looking regiment of Veterans. They only took casualties towards the end of the battle but the British were fortunate these guys never made it into melee. 

Meanwhile Dave makes use of one of the few topographical features of note on the battlefield, this shallow dried riverbed. His attempt to outflank the 99th Foot was only held in check by the gallant efforts of the two Natal Mounted Volunteers...the two units I had saved from destruction at the beginning of the battle by pulling them back quickly into my firing line. 
The Uve Ibutho on the Zulu left flank are charge into two unfortunately placed companies of Natal Native Contingent. Needless to say the result was predictable although worse was to come with the Zulu's gaining a breakthrough charge onto much more valuable units behind these. 



The Zulu's breakthrough charge runs into one of the 7pdr guns which is also destroyed. Luckily the Zulu's (ie John) had a bad dice roll and they took six casualties in this melee. Unfortunately this seemed to give Surjit a false feeling of security and he appeared to be convinced that our Line infantry would be able to repulse a similar charge by the Zulu's. This theory would be tested in the next turn.  

Meanwhile the 99th Foot have continued to fall back to a pre-planned 'Redoubt' location that has long since become a forgotten plan (at least by one half of the army!). 

Meanwhile the Natal Volunteers give their lives to hold back an outflanking Zulu Ibutho which is trying to use the dried riverbed to avoid taking fire. 

The Imperial troops begin to realise that they have a vast gap in their line and try to reform a viable fire line but over on the right flank the Zulu's are about to make their final play.

The 'Head' of the Zulu Impi continues to moved forward under heavy fire. Some regiments are halted by concentrated firepower but fresh units continue to push forward. Meanwhile the Imperial right flank is crumbling and Zulu's are massing for a final charge...

In fact the Zulu's are so confident they have brought their cattle along with them!

The final move. The Zulu Uve Ibutho on the right moved off the hill and quickly sweeps aside more companies of the Natal Native Contingent and then follows up by slamming into the two remaining companies of the 3rd Foot. One British infantry company is destroyed and the other is routed. Fortunately the Zulu regiment also has to retire but now there is no longer anything standing between the centre Zulu regiments of the Impi and the exposed flank of the 99th Foot.  

This is the point at which we called it a day and conceded defeat. Well I did, Surjit was still under the impression (some would say delusion) that we could drag victory from the jaws of defeat. He was ready to fight to the last man and, given a enough time, I'm sure he would have had a chance to do just that.

Analysis
This was always going to be a tough and bloody engagement pitting British Discipline and firepower against the incredible bravery and vast numbers of the Zulu's. In essence this should have been a simple strategic situation for both sides; The Zulus closing with the invaders as quickly as possible and the Imperial forces using their massed volley fire to destroy the massed ranks of the enemy. But as is the way with wargamers I think we all over analysed the situation and made the battle more complex than it really was.

I can't really speak for the Zulu commanders but on the Imperial side there was some brief discussion of strategy, with Surjit initially wanting to engage the Zulu left flank. In the end I was able to persuade him that any engagement of the Zulu's would be suicidal. Instead we agreed to to form up in two disciplined lines and then fall back into a single defencive perimeter to maximise the length of time we could pour firepower into the enemies ranks. When play commenced this simple plan was adhered to for approximately 30 seconds, a new record for my comrade in arms! I immediately pulled back my Natal Mounted Volunteers and reformed them as dismounted units in the line with my regular foot units. They survived most of the game and were able to add their firepower to the battle until the very end. The two Mounted Volunteer units under Sujits command (on the right hand side of the table) were not withdrawn and were consequently wiped out in melee in the first turn for little gain.

Initially Sujits foot companies were lined up as I thought we had agreed but over subsequent turns rather than falling back and keeping a good distance from the enemy he moved his units forward and to the right (ie away from my half of the command). He did this to support the valiant efforts of the Natal Native Contingent which was doing incredibly well on our right flank but in so doing this opened a huge gap in our centre that we would later find very hard to plug. I don't think either of us realised how serious this would be but I also think Surjit was unrealistic in his assessment of how effective our troops would be in a melee. No matter how good our infantry were with their bayonets, nothing could change the fact that they were outnumbered fifty to one and with such odds a close quarters fight could only ever go one way. Even if the unimaginable had happened and we had won a melee with incredible dice rolls, our losses would have been unsustainable. And this was the simple calculation I had made when I said "do not get into melee with the Zulus" back at the beginning when we had discussed strategy.

This was a very hard fought battle and although the Zulu's could claim a victory it was a minor one and certainly not a sustainable way to wage war. By the end of the game they had lost over 30% of their army, somewhere between 3500-4500 warriors. King Cetshwayo would most certainly not have been happy to have lost so many brave warriors. 

Thursday, 9 January 2014

Challenge Week Four - Kharis

As many of you will no doubt have already seen by now, my contribution to the 'Villan' Bonus Round in the Winter Painting Challenge was a last minute inspiration, driven by a great Hammer Horror classic. The Christmas break was a whirlwind of activity and I didn't put brush to metal for over a week and a half. However I was determined to get my bonus entry painted even I managed nothing else (hey, I need the points!). The only problem was I didn't have a suitable Villain lined up to paint, which was when serendipity took a hand in guiding me. 


My wife had recorded a load of classic hammer films for me because she knows I'm a fan of Peter Cushing (a Wargamer as well as a renowned actor). One of these was the 1959 Hammer version of The Mummy, staring Cushing as the archaeologist John Banning and Christopher Lee as the mummified priest Kharis brought back to life to avenge the desecration of the Princess Ananka's Tomb. Its a great version of this often remade and revitalised classic and I thoroughly enjoyed it. By the end of the film I knew exactly the Villain I wanted to paint for my Challenge entry. 


So here he is. Kharis, heretic priest, buried alive for 5000 years and reanimated by the Scroll of Life to wreak havoc and mayhem on the big screen! The model is a 25mm Ral Partha figure from the 1983 Things That Go Bump in the Night line. I can't remember where I got this model but it had clearly been painted and then stripped (badly) because it needed a lot of cleaning before I started painting it. Its not a hugely dynamic pose but its a classic model and worthy of a second life. 



In my submission email to Curt I promised to enter something a little more substantial in my next batch and I have now started work on some of my bigger Challenge entries. I need to get some serious points under my belt if I am going to reach my target and now is the time to settle down to get some hard core painting done... I say hard core but compared to the output of some of the other members of the 'Wild Bunch' (with their 12-16 hours painting per day!!) my efforts are pedestrian at best! 

So right now I am about half way through a 15mm Panzergrenadier Platoon and have started work on a couple of options for the Vehicle Bonus round. I'm still waiting for several batches of 6mm models to arrive so the Italian Infantry Company I want to work on remains on the drawing board for the time being. Pateinece, it seems, is a commodity that is needed far beyond the painting desk! 

I also have some foundry wild-west figures to work on, including my Challenge entry model. Mind you I may hold back on starting that figure, because as things stand at the moment any parcel sent to Canada is likely to get lost in a blizzard! 

Tuesday, 7 January 2014

2013 Roundup

Well 2013 is over and done with and the Christmas festivities and my Daughters 18th Birthday Party have been and gone (although not all the mess has!) so things can at last slow down a little bit. Its been a hectic couple of weeks but now I have a little time to chill out and reflect on the year gone by. And yes, the fact that its taken me a week to catch up and write this post isn't lost on me. Let's just say that my motivation as well as my energy levels are low at the moment and leave it at that shall we?

The big change for 2013 was my move to 6mm. Technically this started in 2012 but the reality is that my North Africa 1942 project got into full swing this year and the vast majority of my painting and modelling was geared towards 6mm desert campaigning. Over the course of the year I built up four companies of Tanks and infantry covering the British, German and Italian forces in the region. I've also built up my terrain collection for this scale/theatre and bought a suitable terrain mat. In short I'm ready to start campaigning. I had resolved to run a game for the Rejects by the end of the year, but our plans fell through and the game has been delayed. Sometimes real-life just gets in the way and all you can do is roll with it. 

2013 was the year when my attendance at Wargames shows and Living History events reached a peak... and often clashed. I've been to Cavalier, Broadside, Skirmish, Salute, SELWG and last but not least, Blog-Con. Tankfest, War & Peace, Duxford (several times!), Damyns Hall, Military Odyssey and the Chatham Docks 1940's day. Its been a blast, and I have reaped the rewards in terms of thousands of pictures and many happy hours 'geeking out' to me hearts content.

I will have to scale it back a little in 2014, if only so I can get my bearings and spend more time gaming and painting at weekends. That being said I still have the usual hit list of events I will attend and I hope to meet up with my many friends and acquaintances within the hobby. Unfortunately it looks like I will not be able to attend Salute this year because it clashes with the Easter holidays and we are determined to have a family holiday then (we didn't have one last year, and we really missed it). While its gutting to miss a great show like Salute I'm sure I can use this enforced absence to my advantage somehow!

Looking back over the last years worth of BatReps I'm surprised at how many games I had. Its never enough of course, but the games I have had have been very memorable and enjoyable, even if my dice rolling has been appalling in 2013. Being a member of the Rejects has once again given me access to a wide range of periods and scales and of course some excellently painted miniatures. The games have included the Battle of Snake Hill (15mm ACW); The Battle of Bergendal (10mm Boar War); The Battle of Uccle (15mm Napoleonic); The Battle of Tawan (15mm Russo-Japanese War); The Battle of Hollands Farm (15mm ACW); Battle of the Islands (1:2000th Napoleonic Naval); The Battle of Fulda (15mm Napoleonic); The Battle of Turners Farm (28mm ECW); The Battle of Pas des Colines (a play by email game set in 18thC France). 

Towards the end of the year though I have been branching out and 'returning to my roots' painting a load of 28mm figures. The first of these was the Bloggers for Charity models - French Le Sarre Infantrie - and although it took me a long time I'm happy that I did a reasonable job on them and contributed to a very worthy cause in the process. Its been a few years since I last painted anything in 28mm let alone a whole unit, so this was quite a daunting challenge for me - especially as they were being sent off for close inspection by much more talented painters than me. 

The main spin off from working on the BFC models was that I gained renewed confidence in my ability to paint a range of scales and to get projects finished if I put my mind to it. This renued confidence quickly lead to my decision to take part in Curts Winter Painting Challenge. I've followed several previous challenges and marvelled at the dedication and quality on display and last year I lamented not taking part. So this year I bit the bullet and threw my hat in the ring. My target is modest, but this is my first year and it still represents a significant commitment to paint far beyond what I would normally complete in the same period.

Resolutions for 2014
Well I had mixed success with last years resolutions so I'm trying to be a bit more realistic in 2014.

  • Firstly I want to reach my target of 600 points in the Winter Painting Challenge. It seems like a long way off but the end - in Mid March - will come around pretty quickly and I'm determined not to miss my challenge total. 
  • Carried over from 2013 I will run a game for the Rejects in the first quarter of this year, hopefully in the next couple of months. I have everything more or less ready to play a practise game for four players and if this goes well I'll try and run something a little larger later in the year. 
  • It looks likely that I will miss Salute this year due to family commitments (a desperately needed Holiday and a limited window in which to take it) so I want to visit a new show, one I haven't been to before. I haven't decided which one to attend yet but a lot depends on my schedule. 
  • Play more games. I took part in nine wargames with the Rejects in 2013 and so that's my target to beat this year. I plan to achieve this by firstly making myself more available to join in when the group have a game (I have missed a couple due to other commitments). Secondly I will try and run more games including some small scale stuff with my Brother-in-law. 
  • Put a new roof on my shed. This one has been on my to-do list for so many years its almost funny. I guess one of these days I might actually do it so I might as well include it on my resolutions list this year, just in case!
  • Grow the Blog - This item hits the list every year and this time is no exception. I'm going to try and focus on writing better quality posts rather than focusing on quantity, and if that means I can only get one post done in a week then so-be-it. Obviously I'm going to try to do more than this, but I'm not going to do 'filler' posts because frankly no-one really reads them. 
So that's it. I'm all set for 2014 and I'm sure its going to be a an interesting ride. Allons-y!