I have started work planning for my first game for The Rejects. I've not really umpired a game before so this is a big leap into the unknown for me, but one that I promised I would do before the year was out. I can't give away too many details at this stage but I can say it'll be set in North Africa during one of the series of battles that occurred around the El Alamein area of Egypt between July & Nov 1942. There were three major battles during this period and I have settled on one particularly crucial engagement of one particular battle...but I'm not saying which until after I have run it for the guys.
I launched into the planning stages earlier in the week and I very soon realised that I have a lot of work to do. I have already started making some custom terrain for this game and I've ordered some scenery specific to this battlefield from a supplier in the US. I still have some painting to get finished and I'm sure I'll end up adding a few more units to the Order of Battle as the game approaches. For obvious reasons I don't want to reveal too many details but rest assured I'll be taking pictures and will post more details after we have had the game.
So far the biggest problem I have encountered (other than the shear amount of work I have set myself) has been pinning down the details of the battlefield. I found eight maps of differing quality and detail that showed the area I wanted to focus on but some of the details vary enormously from map to map. I even tried looking up the area in Google Earth only to find the screen filled with an apparently barren stretch of desert with absolutely no features whatsoever! After discarding the most simplistic maps as being far too vague I was eventually able to recreate the topography of the battlefield by combining the details from the maps that remained. This took quite a bit of time as some of the 'features' of the battlefield appear to move depending on which map you look at!
I have now settled on the layout for the game, but I have had to use quite a bit of poetic licence with the exact placement of topographical features. For a start I have condensed a battlefield that actually covered several miles to an area that four companies can fight over (I guess at most one mile). But given that few of the maps I have referenced seemed to be able to agree on the exact placement of some features I'm not going to stress too much over my rearrangement of the field of battle.
My posting schedule for the next few weeks may drop off a little, mainly because I will be focusing all my efforts on preparing for this game. It's all very hush-hush but rest assure that I'll be working hard in the background building terrain, painting models, writing player briefings and above all studying the rules!
![]() |
| "I think we may be lost" |
So far the biggest problem I have encountered (other than the shear amount of work I have set myself) has been pinning down the details of the battlefield. I found eight maps of differing quality and detail that showed the area I wanted to focus on but some of the details vary enormously from map to map. I even tried looking up the area in Google Earth only to find the screen filled with an apparently barren stretch of desert with absolutely no features whatsoever! After discarding the most simplistic maps as being far too vague I was eventually able to recreate the topography of the battlefield by combining the details from the maps that remained. This took quite a bit of time as some of the 'features' of the battlefield appear to move depending on which map you look at!
I have now settled on the layout for the game, but I have had to use quite a bit of poetic licence with the exact placement of topographical features. For a start I have condensed a battlefield that actually covered several miles to an area that four companies can fight over (I guess at most one mile). But given that few of the maps I have referenced seemed to be able to agree on the exact placement of some features I'm not going to stress too much over my rearrangement of the field of battle.
My posting schedule for the next few weeks may drop off a little, mainly because I will be focusing all my efforts on preparing for this game. It's all very hush-hush but rest assure that I'll be working hard in the background building terrain, painting models, writing player briefings and above all studying the rules!








