Earlier today I was finally able to run a Game of What a Tanker!
for the Rejects in Posties Shed-o-War. I've been buying and painting early Desert war tanks since April and I now had enough to begin a campaign style series of games using these rules. Each player would start the game with an entry level tank of their choice, but I also have several additional tanks to bring in to keep the game running along. I wanted to give this game a feel like a regular scenario driven game so I set up the terrain with what looked like a strategic objective in the centre. I didn't actually give the players any objectives but they seemed to make them up for themselves, forgetting that the game is purely about killing the enemy tanks. It was fun to watch and for the most part very easy for me to umpire.
The game was set in later 1940 and represented a side skirmish of tanks that randomly encountered each other. Vehicles from both sides had been sent to the small village of Siniyat which although abandoned by the locals could be used as a supply depot by either side. Four players started the game each with a single Level one tank each but I brought on three more tanks as the game progressed to keep things moving. As this was a 'learning the rules' test game I also gave all players a couple of special cards to help spice things up. The result was an educational experience!
Order of Battle
M11/39 Medium Tanks x3
L6/40 Light Tank x1
A9 (Cruiser Mk I) x2
A10 (Cruiser Mk II) x1
|The setup - A ring of hills overlooks an abandoned village in the desert. The area is crossed by dry Wadis, dotted with Palms and studded with rocky outcroppings and low ridges. |
|The first few turns are taken up with cautious movement as the players come to grips with the rules and the intricacies of the WaT! dashboard and command dice. |
|An early set of perfect dice allows Postie to move his A9 into a strong position and get an Italian tank in open sights. He them rolled the perfect hand with three hits (two Critical) to which Richard failed to save any....Kaboom! Richards M11/39 goes up in flames! |
|More tanks come on the table and after an hour of static exchanges of gunfire suddenly there is movement and tanks rushing about trying to jockey for position (or just keep out of enemy acquisition!). |
|James takes a long range pot shot at the Italian tank threatening Postie on the far hill. Despite landing several shots Richard is able to save time and again, somehow keeping alive. |
|James brings his firing even closer but still fails to land a killing blow. |
|Despite the apparent disparity in sizes the A10 and the M11/39 |
are closely matched.
|Ray gets a small L6 Light tank and zips around the fringes of the battlefield looking for a likely target to take a pot shot at. |
|Meanwhile James finally destroys Richards M11 but only because he is able to hit the rear armour. |
|Multiple tanks are burning and they are all Italian...the last remaining M11/39 is trying desperately to get away so that the crew can fix some temporary damage but before that can the British tank hits them in the rear as well. With three burning Italian tanks on the field, Ray decides enough is enough and withdraws his outclassed L6 from the game. |
By the end if the game nearly everyone had had two tanks and we managed to keep the battle rumbling along for over four hours before things came a head. This of course kept the football obsessed members of the group happy because it meant they could get home to watch the World Cup final, even if it was sans England.
I learned a lot about what to do (and what not to do) for future games. Firstly running a new set of rules with four players that have never used the rules before can be very hard to manage. It was hot as hell in the Shed-o-war and my brain felt utterly fried by the end of the game. I think that future games will go much smoother as now I have a group of players that seemed to be quite comfortable with the rules and didn't really need the help of an umpire towards the end. Based in the success of this game I'll definitely be running another (hopefully for more players and involving more tanks) later in the year.
This table looks awesome, great pictures and great looking game!ReplyDelete
I didn't take as many pictures as I normally would during a game. Being the umpire to a bunch of newbies is hard work!Delete
It sounds like an absolute blast Lee.ReplyDelete
It was great fun and we'll definitely be doing some more games in future.Delete
Great looking gameReplyDelete
Thanks...next time I'll take more pictures!Delete
What a nice set up and looks like you gents had a nice time!ReplyDelete
I have a large collection of 6mm desert terrain and things like hills scale upwards very easily.Delete
Excellent looking game. I am sure the shed of war was hot. Probably hot enough to melt lead figures!ReplyDelete
Nice to see a change in the Rejects with regard to what they play, both ww2 and skirmish.
I am sure Ray enjoyed a light tank.... very nippy .
Hot, stuffy and oppressive. And that was just the sandwiches for lunch!Delete
Models look splendid, Lee! Good to see Postie taking on a player role for a change.ReplyDelete
He played well, scoring a kill very early on in the game.Delete
It was an excellent game with excellent rules which were well taught to us newbies, and easy to grasp. Can't wait for the next outing with the tanks. Well done Lee.ReplyDelete
Thanks mate, glad you enjoyed it (and no doubt the footie result made you happy as well).Delete
I'll run a bigger game later in the year and I have a few ideas how to make things move along a bit easier next time.
Poor old Italians. Still if yo do insist on going into battle in a biscuit tin?ReplyDelete
A biscuit tin would probably stood a better chance.Delete
Nice looking table and game. Though I thought WaT was a fast game, so 4 hours sounds like a lot of seeking good position, but as long as everyone is having fun then never mind! I really like the dust trailing behind the tanks. 😀ReplyDelete
Actually it was three hours of tanks in hull down positions banging away at the frontal armour of their opponents. It took the arrival of a second wave of tanks to 'liven things up' and force some movement. I think this was in part due to the fact that all four players were completely new to the rules and partly due to the way I set up the terrain.Delete
That's the new 15mm models, no?ReplyDelete