I'm not normally one to buy rules just to read them but several people have recommended the Rapid Fire Fast Play WWII Rules to me so I thought "what the hell" and purchased a copy. I'm not about to give up on Flames of War - I have invested too much time effort and money into it - but it might be fun to try out a different system.
So far I'm pretty sure I can utilise these rules with my existing FOW figures. I like the company level focus of FOW (which I why I bought into the game in the first place) while the RF2 rules are designed to be regiment/brigade level in scale. But I can't see any reason why I can't use the RF2 rules and with my FOW company strength forces. They seem relatively straightforward and streamlined and should be easily adapted to use for company level battles.
One thing about the RF2 rules that I particularly like is the use of markers to represent units that have not been observed yet. This means that until a unit is observed it cannot be identified and really brings in an element of 'fog of war' that isn't often featured in other games. To add to the fog each player can also place an equal number of dummy markers on the table. These are only revealed as dummy's to the opponent when they are observed.
I really like this idea because I think it could make a game much more psychological in nature and really conveys the confusion of the battlefield. I've never liked the fact that as players we hover unrealistically over the games table, omnipotent in our view of where units are and what their strength is. This rule might eliminate that problem.
If you have played both FOW and RF2 I'd love to hear your opinion of the relative merits of both systems and any problems you may have encountered.