Saturday, 5 December 2009

Day of the Ninja


Way back in 1999 the parody website Ninja Burger suggested that Ninjas had taken to delivering burgers within 30 minutes of placing an order. Ninja Burger got wider recognition after it was featured on Fark.com, and it was later turned into a Roleplaying Game. There is also a Card Game of the same name by Steve Jackson Games.

In 2005 the makers of the RPG declaired that December 5th would hensforth be known as the Day of the Ninja. This has been taken up by various sites and different variations on the same theme have evolved such as Creep Like Ninja Day and Die Like a Ninja Day although they all fall on Dec 5th.

Friday, 4 December 2009

Recon 2009

Just a quick note to remind everyone that tomorrow is the Recon Wargames show. Recon is the annual event of the Wakefield and Ossett Wargamers (their 17th show in fact) and will be held at Pudsey Civic Hall. Entry is £2 (unwaged £1) and doors open at 10am. The show features competitions, a Bring & Buy stall and lost of traders (listed below). There is also car parking for 300 cars.
Confirmed traders include: Baccus 6mm; BakerMick's; Caliver Books; Cuirassier; Dave Lanchester Books; East Riding Mins; First Corps/Curteys Mins; Forge Games; Gateshead Gaming; Grubby Tanks; Instant Armies; Kallistra; Lesley’s Bits Box; Magnetic Displays; Mr Models; Mutineer Minis; Pendraken; PG Scenics; Realistic Wargames Ltd; Rif Raf Miniatures; Rumbling Guns; Squashgoblin; Stafford Games; Tumbling Dice; Under the Bed Enterprises; West Wind Productions; and Worley Books.

Breaking News - Richard Todd

The BBC has just announced that the actor and real life war hero Richard Todd has died at the age of 90 from cancer. Todd is probably best know for his roles in the war films Dambusters and The Longest day.

In The Longest Day he portrayed Major John Howard, CO of the 2nd Oxford & Bucks L.I. in their airborne assault of Pegasus Bridge on D-Day. Todd actually took part in that action on D-Day, as part of the 7th Parachute Battalion which relived the troops at the Bridge.

One of Todd's greatest post war movie roles was that of as Wing Commander Guy Gibson in The Dam Busters.

Sex and D&D

Before you get all excited, this isn't about Ladies of Ill Repute (well not entirely) but rather about those intangible and often 'off screen' relationships that RPG characters develop in the game world. Often its a subject that just doesn't come up because its not relevant to the adventure in hand or the needs of the quest. Relationships are important to real people so why not also to our Characters?

Some GM's treat the whole subject of 'relationships' beyond the adventuring party as taboo. Indeed at low level it seems more important just to survive and level up. But eventually your PC's wealth and standing in the world in which you play will mean they have to put down roots. This might mean renting permanent lodging in a tavern but it could also mean a base of operations like a small keep, or even a house. Once they have established themselves in a community they would logically need to become part of that community in order to acquire new work and stay on the good side of the Law. And nothing cements a union like that than marriage.

As with GM's many players have no interest in developing the back story of a PC to include a wife and two kids (how many of your PC's have been 'Orphans'?). But some do want to make internally consistent stories that link their character to the world in which they live. Giving a PC a home and familial commitments also gives them a reason for their adventuring life, as convincing as any life quest or search for redemption. A married PC needs to adventure and bring home the gold to put food on the table!

OK I accept that this is all a little mundane for a world that (in D&D at least) is meant to be fantastical, but it does give your PC a much more rounded and realistic feel. Unfortunately it also gives the GM a world of opportunities to disrupt that quiet existence. Once you have a home, a family, friends etc you also provide the GM with multiple potential adventure hooks. Kidnap, robbery or even murder can take an adventure into an entirely unexpected direction and make the adventure seem much more than some abstract quest dished out in the local Tavern.

As well as relationships there are also sound reasons for introducing sex to the game that go beyond mere titillation. Brothels and those that work in them can potentially be a huge font of local knowledge and intrigue. If wooing the lady friend of the local evil genius is OK for Mr Bond then why not your own character? In my last campaign for instance I introduced a brothel where the real business was the acquisition of secrets and its subsequent sale or suppression. Intrigue and tension thereby took the place of combat and action.

So next time you're players start to 'put down roots' don't panic. Just remember that adventure is where you find it!