Wednesday, 7 October 2026

Winter War on the Tabletop: A First Game of Bolt Action

Yesterday, Ray and I finally got our Winter War figures onto the table for our very first home game of Bolt Action. We had both tried the rules last year and really enjoyed the system's simplicity and quick pace, so we decided it was time to dive in properly for ourselves. Most of these miniatures were painted during the last Analogue Hobbies Painting Challenge, where Ray took on the hardy Finns while I took command of the Red Army.

The historical backdrop to our game is one of the most remarkable military David-and-Goliath struggles of the twentieth century. In November 1939, following manufactured border incidents and rejected territorial demands, the Soviet Union launched a massive invasion of Finland. The Red Army expected a swift, overwhelming victory through sheer weight of armor, artillery, and manpower. Instead, the outnumbered Finnish forces mounted a fierce and stubborn defense. Utilizing deep familiarity with their frozen forests, ski mobility, winter camouflage, and aggressive close-quarters anti-tank tactics, the Finns inflicted catastrophic losses on the invaders. Although the conflict ended in March 1940 with Finland ceding territory under the Moscow Peace Treaty, the defense preserved Finnish independence and cemented the legendary reputation of their infantry.


With that history in mind, Ray and I set up a quick self-training session to get comfortable with the core mechanics. Once we felt confident (and the rules proved just as accessible as we had remembered) we laid out our winter terrain collection and put together two 500-point forces.

Looking at the table, there was a lot of open ground for my Soviets to cross, so I played cautiously at first, focusing on picking off the more exposed Finnish units. Ray was clearly alarmed to see my T-26 light tank rolling down the road, and he immediately dispatched a Tank Hunter team to deal with it. The Finns swarmed around the vehicle, attempting to jam weapons into the vision slits and attach satchel charges and sticky bombs. Fortunately for me, the tank was on the move, making it a much harder target to tackle. Using the tank's turret weapons alongside supporting fire from one of my Light Machine Gun (LMG) squads, I slowly whittled the tank hunters down. So far, so good!

Over on the flank, I pushed another LMG squad through the woods, hoping to outflank the strong Finnish position in the center of the board. The Finnish squad facing them took some fire and fell back to cover, but as soon as my troops advanced into the trees, the Finns counter-charged. I wasn't too worried at first—after all, I outnumbered him two-to-one. However, the qualitative gulf between Ray's Veteran Finns and my Inexperienced Red Army conscripts quickly made itself felt. Although my men inflicted four casualties, they suffered six in return.



It was right then that we re-checked the rulebook and discovered a crucial detail: the loser in a melee is considered entirely scattered, captured, or playing possum, and the whole unit is immediately removed from the table! That came as a massive shock to both of us.

Emboldened, the Finns launched another charge against a second Russian SMG squad. While they dealt considerable damage again, my men managed to hold their ground and prevail this time. Even so, the damage was done. In just thirty minutes, I had gone from feeling reasonably confident of victory to realizing I was utterly beaten.


The Finns are an incredibly tough nut to crack on the wargames table, and I need to do some serious tactical thinking before our next engagement. Let’s just say that a new figure order was placed before the day was out to bolster my Red Army forces and give me a few more tools for next time!

So, will we be playing Bolt Action again? Definitely. While it might not feature the fine granular precision of a ruleset like Chain of Command, it is easy to learn, yields a fast and exciting game, and gives both players plenty of tactical dilemmas to chew on.

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