The latest video on the channel takes a look behind the scenes of our award-winning participation game based on the Battle of the Berezina, one of the defining actions of Napoleon's disastrous 1812 Retreat from Moscow. Rather than simply showing the finished table, the video explores the thinking behind the project and how we adapted Sharp Practice 2 to recreate a much larger battle than the rules were originally designed for.
The Battle of the Berezina has always appealed as a wargaming subject because it combines dramatic history with challenging tabletop decisions. As the remnants of the Grande Armée struggled to escape across temporary bridges over the freezing Berezina River, the French rearguard fought desperately to delay the advancing Russians while thousands of soldiers and civilians tried to reach safety. It is a battle defined by sacrifice, desperate heroism and impossible choices, making it ideal for narrative gaming.
Bringing that history to life required much more than simply painting figures. The project combined miniatures from several manufacturers, custom-built river sections and bridges, carefully researched terrain, and months of planning to produce a table that reflected both the history and the atmosphere of the campaign. Participation games demand a balance between visual impact and enjoyable gameplay, so every decision had to serve both purposes.
Perhaps the greatest challenge came from the rules. We chose to modify Sharp Practice 2 to cope with battalion-sized formations. Senior commanders activated groups of units instead of individuals, the Force Morale system was extended to create a slower-burning but more dramatic collapse, and several historical special rules captured the unique personalities and circumstances of the campaign. Marshal Ney inspired nearby troops, Jean-Baptiste Eblé accelerated bridge repairs, Cossacks terrorised broken formations, and streams of exhausted French stragglers became moving obstacles that influenced both movement and morale.
The result was a game that remained recognisably Sharp Practice while successfully handling a much larger battle. Although turns naturally took longer, the battle developed exactly the sort of momentum hoped for, beginning with mounting tension before accelerating into a dramatic conclusion.
The project also demonstrated one of the great strengths of participation games. They are not simply opportunities to display painted miniatures but a way of sharing history, discussing rule ideas, meeting fellow hobbyists and encouraging conversations throughout the day. Receiving the show's Best in Show award was a wonderful surprise, but perhaps even more rewarding were the many discussions with visitors who stopped to ask questions, roll dice and share their own enthusiasm for historical wargaming.


Hi Lee,
ReplyDeleteHuge congratulations on the Best in Show award—it looks thoroughly deserved! Modifying Sharp Practice to handle battalion-sized formations and adding character rules like Eblé and Ney is a brilliant piece of design. It sounds like it captured the chaotic, desperate atmosphere of 1812 perfectly.
Cheers, Andy
Congratulations on a really impressive achievement. Sharp Practice is famous for a skirmish game, but some rules already suit a bigger engagement, e.g. formations like squares were adopted by battalions, not a few individuals, but it's fascinating to see how you've made that work with the bigger force, rather than simply declaring a figure scale like 2 figures represent a company.
ReplyDeleteA great way to use the forces you built for the skirmish-level games in a completely different scale of battle.
I usually find your posts interesting and thoughtful Lee, but I found this one particularly engaging. I'm in the middle of a Crimean War project at the moment which is too big for SP but I am broadly dissatisfied with the other rules on offer. A scaled up version of rules I already know would be an excellent alternative.
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