Friday, 6 February 2026

Introducing Battle Chronicle: The Retreat from Moscow

Last weekend marked the beginning of a brand-new miniature adventure, and it feels good to finally lift the fog of war just a little.

I’ve been working with Paul from the Pazoot Channel on a project called The Battle Chronicle. Paul has been deep in rules-writing mode, while I’ve been handling playtesting, staging the games, and—alongside my mate Ray—capturing plenty of photos and footage as the project starts to take shape on the tabletop. What you’re seeing in the pictures here is our first big playtesting session, where ideas stopped being theory and started becoming desperate little struggles in the snow.


So what is a Battle Chronicle? Each one is designed as a self-contained narrative skirmish mini-campaign. Inside a single booklet, you’ll find a complete skirmish ruleset, four linked scenarios, and a tightly focused historical theme that drives the action forward. The goal is to create something that feels like a story unfolding, not just a series of disconnected games.




The first Chronicle is set during Napoleon’s retreat from Moscow. The focus is on survival: stragglers clinging together, shattered formations, collapsing morale, and constant hard choices. It’s built as a cooperative experience, with players working together against an automated enemy system. In play, that has already led to some wonderfully tense and unpredictable moments—exactly the kind of drama this period deserves.





For Ray and me, this project has also been the perfect excuse to finally put our Retreat from Moscow collection on the table in a proper, story-driven way. Instead of one-off encounters, we’re seeing units carry their scars from game to game, and decisions in one scenario ripple into the next. It feels closer to history than a casual pick-up game ever could.





If you’d like a quick glimpse of how it looked in action, I’ve posted a YouTube Short showing moments from this very session. And next week, I’ll be releasing a longer video where I talk in more detail about the playtesting process, what we learned, what broke, what surprised us, and why playtesting is such a crucial part of building any set of rules. There’s plenty more frostbite, panic, and last-stand heroics to come.

11 comments:

  1. This looks great mate πŸ‘ Always been a fan of narrative games. Look forward to seeing more

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    1. I will be posting more videos and commentary as the project develops.

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    2. Great looking table and minis been wanting to do retreat from Moscow Napoleonic for ages but sadly still not gotten round to it.

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  2. Good to see the hard work getting used and looks super

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    1. Thank you. Were really happy with how these first full playthroughs have gone.

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  3. As others have said good to see the collections on the table. Always interested to see more small narrative campaigns.

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    1. We are only using a tiny proportion of our figures for this game, but at least some of our stuff has now been played with.

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  4. Already read Ray's account and seems like the first test went pretty well...i am sure there is a big market for this type of product, with the increasing popularity of skirmish level games, singly based figures etc.

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    1. The game went very well, but there were a LOT of little changes, tweaks and clarifications to be inserted into the rules. We were on version 4 when we did the playtest, and a week later we are already on version 9!

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  5. Where can one get said scenarios

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    1. We're still a couple of months away from a finished product, and then we have to factor in printing time etc. I will be posting more updates as this project evolves and we will announce a release date once we are sure we are ready.

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