Every wargamer remembers their first real battle. The first time the dice rolled just right, a unit did something heroic, and they realised this was more than a game. It’s that spark, that sense of discovery, that we try to recreate when introducing someone new to the hobby. But what exactly makes a good set of introductory wargame rules?
In my latest video, I explore that question in depth. A subscriber asked, “What should we look for in a set of wargame rules when you want to introduce a new player to the hobby?” It’s a deceptively simple question that gets to the heart of what makes tabletop wargaming so special. From clarity and pacing to theme and presentation, a great starter game needs to be approachable but still exciting. The best rules make sense as you play, keep both players engaged, and encourage moments of drama and laughter. Whether it’s Bolt Action, What a Tanker, or Chain of Command, the goal is always the same: to create memorable stories and share the joy of miniature wargaming.
The video also touches on the importance of presentation and community. The way we teach, play, and welcome new players says as much about the hobby as the rules themselves. Wargaming, after all, isn’t just about rolling dice. It’s about creativity, connection, and storytelling. If you’re a historical wargamer, painter, or just someone who loves the hobby, this discussion is for you. Join me as we explore what makes a first game great.
Lee, you have easily stepped into an ambassadorial role to the hobby.
ReplyDeleteCan't suggest rules to use because as you say, it depends on the interests and starting point of the newcomer.
ReplyDeleteGood post.