Sunday, 12 October 2025

Breaking Point: Why Armies Stop Fighting

Most of us have played games that just go on too long. The last few turns feel like a slog, both sides hanging on by a thread but still fighting when, historically, any real army would have called it quits. In real battles, soldiers didn’t fight to the death. They broke when morale failed — when fatigue, fear, and chaos overcame training and leadership.

That idea of what keeps soldiers in the fight sits at the heart of this week’s video, where I look at how different wargames handle morale, resolve, and fatigue. We often use “morale” as a catch-all term, but it really covers everything from discipline and leadership to exhaustion and shock. It’s the hidden mechanic behind every victory and every collapse.


In Chain of Command, morale works on two levels. Units suffer shock as firefights wear them down, while the entire platoon has a Force Morale that drops as losses mount. When it hits zero, the fight’s over. It’s elegant and tense, making battles feel alive.

Test of Resolve takes a broader view. Its English Civil War battles hinge on “resolve” — a measure of determination that slips steadily away. Early on, units can recover, but once the army’s resolve starts cracking, collapse comes fast.

Meanwhile, Clash of Spears ties fatigue and morale together. Every action, from running to fighting, adds fatigue, but seeing comrades flee or die adds even more. The result is a wonderfully organic system where armies don’t shatter all at once — they slowly crumble, just like in history.

Across these games, the message is clear: morale isn’t just a number, it’s the soul of the battle. Understanding how different designers approach it can change the way you see your tabletop wars.

Watch the full video to explore how realism, psychology, and playability collide when wargamers try to capture that crucial question: what really keeps soldiers fighting?

1 comment:

  1. Big Lee,

    In my Portable Wargame rules, both sides have an exhaustion point, and that when an army reaches it - as a result of losing strength points due to enemy action - it can no longer take offensive action, although it can continue to defend itself. When both sides reach their exhaustion point, the battle ends.

    All the best,

    Bob

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