Sunday, 26 July 2026

How to Teach Wargame Rules Easily

Introducing new rules to a tabletop wargaming group can often be more challenging than learning the rules themselves. Every hobbyist has likely experienced the moment where excitement for a new system meets hesitation from other players who aren’t familiar with the period, the mechanics, or simply don’t know what to expect. This video explores practical, proven ways to bridge that gap and turn reluctant players into engaged participants.

Rather than overwhelming players with complex explanations upfront, one of the most effective approaches is to start with simplified or “quick start” versions of the rules. By focusing only on the core mechanics such as movement, shooting, and combat, players can begin interacting with the game immediately. This helps build confidence and understanding through play, rather than through long explanations that are quickly forgotten once dice start rolling.




Narrative is another powerful tool. When rules are embedded within a story-driven scenario, they become easier to understand and far more memorable. Instead of thinking in abstract terms, players are drawn into situations such as desperate defensive actions, surprise attacks, or critical battlefield objectives. This transforms mechanics into meaning, helping players connect emotionally with what is happening on the tabletop.

Visual presentation also plays a crucial role. A well-prepared table with clear terrain, organised units, and accessible reference materials can immediately capture attention and reduce cognitive load. Combined with demonstration-style teaching, where rules are introduced as they become relevant during play, this creates a natural learning flow that feels intuitive rather than instructional.

Mentorship and table atmosphere are equally important. A relaxed, welcoming environment where mistakes are treated as part of the learning process encourages experimentation and reduces anxiety. Experienced players can guide newcomers without overwhelming them, offering support while still allowing space for independent decision-making.

Historical context, when used lightly and effectively, can also help bring meaning to scenarios, while feedback from players ensures that teaching methods continue to improve over time. Ultimately, introducing new wargame rules is not just about transferring knowledge, but about creating engaging experiences that players want to return to. When done well, even complex systems become accessible, enjoyable, and memorable.

Sunday, 19 July 2026

What Makes Wargaming So Rewarding?

I'd argue that tabletop wargaming is one of the most diverse and rewarding hobbies available today, blending tactical gameplay, artistic creativity, and strong social connections into a single shared experience. In this video, I take a closer look at what makes the hobby so compelling for historical wargamers, miniature painters, and tabletop strategy enthusiasts, and why so many people stay engaged with it for years, or even decades.

At its core, wargaming offers a unique form of strategic challenge. Every game becomes a test of planning, adaptability, and decision-making under uncertainty. Whether you’re manoeuvring historical regiments across a Napoleonic battlefield or coordinating modern skirmish units in a tactical scenario, the satisfaction comes from seeing your ideas unfold on the table. Of course, things rarely go exactly to plan (especialy for me!) and that unpredictability is part of the charm. Dice rolls, opponent decisions, and unexpected battlefield developments all combine to create memorable moments that no two games ever replicate.


But the hobby doesn’t end when the game does. For many players, the modelling and painting side is just as important, if not more so. Building armies, painting miniatures, and designing terrain allows for deep personal expression. Each figure becomes a small creative project, and entire forces can reflect historical accuracy, imaginative flair, or personal storytelling. The process itself can be relaxing and immersive, offering a different kind of satisfaction compared to the intensity of gameplay. Seeing a fully painted army on the table is often described as one of the most rewarding milestones in the hobby.

Then there is the social dimension, which I think underpins everything else. Wargaming naturally brings people together in a shared space where conversation, storytelling, and friendly competition happen organically. Over time, regular opponents become friends, and gaming clubs become communities. Campaigns stretch across weeks or months, and the stories that emerge from those games often become as important as the outcomes themselves. It’s a hobby that encourages interaction, shared experiences, and a sense of belonging that can be difficult to find elsewhere.

This video explores all of these elements and asks a simple but important question: what do you find most rewarding about tabletop wargaming? Whether it’s the tactical depth, the artistic side, or the community itself, every player experiences the hobby differently, and those perspectives are what make it so rich and enduring.

Wednesday, 15 July 2026

History in Your Pocket

Today I wanted to look at an intriguing new Kickstarter project called Pocket General: Waterloo, a portable historical wargaming system that replaces traditional miniatures with beautifully illustrated playing cards. While the video explores my first impressions after speaking with creator Brandon Fisichella, the wider discussion raises some interesting questions about accessibility, affordability and the future of introducing new players to historical tabletop gaming.

Historical wargaming has always been a rewarding hobby, but it is also one that demands a considerable investment of time, money and space. Building opposing armies, painting hundreds of miniatures and collecting terrain can be immensely satisfying, but it can also appear daunting to newcomers. Pocket General approaches that challenge from a different direction. Instead of asking players to assemble large collections before enjoying a battle, it provides complete armies represented by high-quality illustrated cards that are ready to play straight out of the box. The result is a system that can easily travel in a pocket, making it ideal for holidays, weekends away or simply gaming where storage space is limited.


Importantly, Pocket General is not presented as a replacement for traditional miniature wargaming. Rather, it offers another way to enjoy the hobby while lowering the barriers for those taking their first steps into historical gaming. By making classic battles such as Waterloo more accessible, it may encourage newcomers to discover the wider hobby before eventually moving on to painted miniatures and larger collections.

Another aspect that makes the project stand out is its visual presentation. The card artwork captures the energy and movement of Napoleonic battlefields with an expressive style that conveys the smoke, confusion and drama of combat. The creators have also committed to commissioning only original artwork from human artists, with no AI-generated imagery used in the production of the game. The Kickstarter campaign is focused primarily on funding these commissions while ensuring the artists are paid fairly for their work.

The initial release focuses on the Battle of Waterloo, providing French and British forces, with plans to expand into Prussian, Dutch and Hanoverian contingents as additional funding becomes available. Future ambitions also include terrain cards that would allow players to build more detailed battlefields while retaining the system's remarkable portability.



Whether Pocket General becomes a regular feature on gaming tables remains to be seen, but it is certainly an imaginative attempt to make historical wargaming easier to access without sacrificing its historical flavour. Anything that encourages more people to explore our hobby deserves consideration, particularly when it is supported by original artwork and a genuine passion for history.

Sunday, 12 July 2026

Should History Decide who Wins?

One of the things I enjoy most about making these videos is that so many of them begin with questions from viewers. This week's discussion was inspired by Tony Wentworth, who asked a deceptively simple question: should historical wargame rules do everything possible to produce the "correct" historical result?

Most of us want our games to feel authentic. We want armies to behave as they did historically, commanders to face the same challenges, and the battlefield to reward historically sensible tactics. But at the same time, we're still playing a game. If every battle is predetermined because history tells us who won, where does that leave the players?


My own view is that a good ruleset should always be capable of reproducing the historical outcome. If the rules accurately represent troop quality, command, morale, terrain and weapon effectiveness, then the historical result should be one possible outcome. The important word, though, is "possible" rather than "guaranteed."

History is full of battles that seem almost impossible to recreate without some additional help from the rules. Agincourt relied heavily on terrible ground conditions, French overconfidence and the effectiveness of English longbowmen. Thermopylae depended almost entirely on geography until betrayal changed everything. Rorke's Drift was shaped by carefully prepared defences, disciplined rifle fire, leadership, fatigue and the pauses between successive Zulu attacks.

Without acknowledging those unique historical circumstances, generic tabletop rules often produce results that look nothing like the real battles. That's where carefully designed scenarios and special rules become valuable. They shouldn't dictate the outcome, but they should recreate the conditions that made the historical outcome possible.

For me, that's where the real challenge of historical game design lies. A scenario should encourage players to make the same kinds of decisions their historical counterparts faced, while still leaving enough uncertainty that skill, judgement and luck can produce different results. After all, if players have no meaningful choices, they're simply acting out history rather than exploring it.

That's what makes this such an interesting subject to discuss. There probably isn't a single right answer. Some players prefer tightly scripted historical recreations, while others enjoy seeing history take an entirely different direction once the first dice are rolled. Wherever you fall on that spectrum, I think we can all agree on one thing: the best historical games are the ones that leave both players feeling they had meaningful decisions to make and a genuine chance to influence the battle.

I'd love to know where you stand. Should historical rules prioritise historical accuracy above everything else, or should player agency always come first? Join the discussion in the comments below and let me know your thoughts.