There is a reason why you get deadlines and targets when you're at work... because it gives you a point to focus on. It gives you an excuse to put other things aside to focus on a particular piece of work. It also helps you to focus on what's important...or at least, what is important to your boss. So how can this mysterious power be brought into a gaming environment where we are not going to be fired if we don't achieve a particular target?
The latest episode of the Quarantined Wargamer discusses this topic and as always your feedback is most welcome.
Am I on the right track?... or am I just crackers? As usual, please drop me a line below (or over on my YouTube Channel) and tell me how you plan and organise your hobby workload.