Thursday 27 December 2018

Natal Native Contingent

During this years Painting Challenge I am not focusing on just one army or new project. Instead I decided I would revisit some of my older armies and finally get around to adding to them like I have been saying I would for ages. The first of these additions are four of companies of Natal Native Contingent to support the British Infantry I painted in the Challenge last year.




The NNC were an Auxiliary force of mostly Basuto and Mponso troops who were recruited to fight alongside the colonial regulars. They were generally organised along the same lines as the British troops with companies of about 100 warriors with 6 NCO's and three Officers per company. They were not issued with uniform and were only distinguishable from their Zulu opponents by a red bandanna worn around their heads. Fears about arming native warriors (even allies) meant that only one in ten were issued with a rifle.



Some Imperial officers (such as Colonel Durnford, who died at Isandlwana) believed the NNC should have been used as scouts and light infantry. Less wise heads however decided these troops were only good for menial labour, believing their fighting ability was negligible. Sadly they remained poorly lead and ill used throughout the war against the Zulu's and not surprisingly their performance in battle reflected this. At Isandlwana for instance they fought hard but in the end died alongside their better armed white comrades. 



I may paint some more of these at a later date but these four companies will keep me going for the time being. 

Monday 24 December 2018

Father Grottmass!

Winter has enfolded the land in its cold embrace and magic hangs thick in the air. Now is the time of year when goblins are abroad so lock your doors, bar your shutters and stoke up the fire. Tramping through the snow Father Grottmass is just as likely to hit you over the head and take your presents than leave some under the tree. I guess that's one way of dealing with the naughty list!



Starting the Analogue Hobbies Painting Challenge with a fantasy figure is becoming something of a tradition for me so when I found this in my Lead Mountain I knew it had to be my opening entry to Challenge IX. This is a 28mm white metal figure from Midlam Miniatures. It came with a plastic slotta base but I swapped this for a cork 'rock' and cut a slot in it to mount the figure. This setup gave me more surface area to add some groundwork such as snow and frost covered grass. I'm getting quite a collection of Christmas themed models, but I expect I'll have to raise my game for Challenge Ten!





This was a relatively quick and easy figure to paint with plenty of detail in the model to make shading and highlighting easy. I particularly enjoyed the little details like his fake beard and the skull tassel on the tip of his hat. I was able to get most of the painting done Friday morning before heading into work, with a few hours in the evening for varnishing and groundwork. The 'snow' (from Tamiya) takes a couple of hours to set but it is by far the best snow product I have ever used. It is very easy to apply using a small spatula and can be smoothed easily with a wet brush.

So a modest opening entry but at least I have points on the board. I'm already working hard on my next entry for my Anglo Zulu War project but I don't expect that will be ready until after the holidays. So let me take this opportunity to wish all my readers a very Happy Christmas. 

Wednesday 12 December 2018

It's Oh so Quiet

I was going to write a post entitled Calm before the Storm about how I don't have much to blog about at the moment but am non-the-less busy preparing for the Painting Challenge... and then I realised I'd done exactly that a couple of years ago before Challenge VII. It seems this phenomenon is not a one off and probably proceeds every Challenge. I am quite busy, buying, prepping, cleaning and tidying my desk and generally getting ready for the starting pistol to fire next week. I'm having fun though, because the weeks preceding the Winter Challenge always tend to be filled with buying models and materials and receiving lots of fun parcels in the post.

One thing I have been particularly enjoying is tinkering with my planning for the challenge. For the last three events I have been using a spreadsheet to record everything I do for the competition. I'm able to keep track of planned projects and ideas here as well as recording the points I score as I go along. All very boring for those that aren't into such admin geekery, but it keeps me happy. And just to add to my slice of spreadsheet heaven I have now been sent the amazing Tome of MathMagics; the shared spreadsheet used by the competitions judges (of which I am one this year) to record the points they are giving out. So now I can go into the AHPC with not one but two spreadsheets to keep me happy...bliss.

Saturday 1 December 2018

Dragonmeet 2018

PictureWay back in the mists of time (while still a callow youth) I started my gaming life as a player of Roleplaying Games. A small group of school friends and I got together and started playing the classic RPG, Dungeons and Dragons. The same group kept going for many years playing several versions of DandD and exploring a wide range of other games including my first venture into wargaming with Warhammer Fantasy Battles. We would regularly attend a small Tabletop Gaming convention called Dragonmeet but as the years passed, the group dispersed and my interests moved firmly from RPG's to Wargaming, I stopped going to the show. 

Its been a fair few years since I last went to Dragonmeet and in the intervening years it has continued to grow and prosper becoming the largest event of its kind in the UK. The show is a broad church with a wide range of demo and participation board and role play games; a bring and buy stall; a Magic card game tournament; guest panels; and traders selling games, dice, models and everything in between. In recent years my eldest daughter and her friends have started playing DandD and regularly attend Dragonmeet. Up till now I hadn't wanted to cramp their style by tagging along (I'm a bonafide old fart after all) but this year they offered a spare ticket to me and I couldn't ignore the invitation and the chance to revisit a fond corner of my gaming heritage.

The bring and buy stall. Plenty of bargains for those lucky enough to find what they are looking for.

Perry and Sarah... 2nd generation gamers.

There were lots of Demo games taking place, many featuring newly released games and kickstarters.

Shadow Warriors with their WW I aerial warfare game. 

Dice...lots and lots of dice.

Sarah and her friends buying gaming mats

More demo games... Is it me or are these getting more complicated over time? Seriously, you need an overdraft and a forklift to buy these games.

Ian Livingston signing copies of his Fighting Fantasy books. 

Meeting  John Kovalic; cartoonist, games designer and jolly nice chap.


What a great day! The show has certainly changed since my last visit, but for the better. More traders, more space for participation games and a wider selection of seminars. I was even able to pick up some miniatures that may make it into the Painting Challenge. 

Tuesday 27 November 2018

Battle of Vallesa - July 1812

Yesterday the Rejects got together to welcome back an old member who moved away a couple of years ago. He was back down south for a couple of days and of course he wanted a game in the shed-o-war. Postie put on an excellent Napoleonic game that challenged everyone, was a tough fight from beginning to end but ultimately ended with a satisfyingly definitive outcome. I think the mark of a good wargame is when both winners and losers can came away saying they had a great time. 

The Setup
This is a fictional Peninsular War encounter set just a few days before the Battle of Salamanca. Wellington has just set camp for his army when the French appear and begin to advance. Spanish reinforcements have been sent for but the British position looks precarious from the beginning. The French have two Divisions of Cavalry poised on each flank and a lot of columns lined up to advance against the thin red line of the British positions. The Spanish reinforcements are marching quickly towards their allies but they could arrive too late to make a difference. 

Order of Battle
British c/o Earl of Wellington (Ray & Lee)
1st Division c/o Campbell 
    1st Brigade c/o Fermor
       1/2nd Coldstream, 1/3rd Guards, 5/60th Line and 1 Medium Gun
    2nd Brigade c/o Van Lowe
       1st, 2nd, 5th Line KGL and 1 Medium Gun
    3rd Brigade c/o Wheatley
       2/24th, 1/42nd, 2/58th, 1/79th and 5/60th
    4th Brigade c/o Pocks (Portuguese) 
       1st (2), 16th (2) Portuguese Line, 4th Cacadores
Cavalry Division c/o Stapleton-Cotto
    5th Brigade c/o Alter
       14th Light Dragoons, 1st Hussars KGL and Horse Artillery
    6th Brigade c/o Bock
       1st, 2nd Dragoons KGL

French c/o Marshal Marmont (John and Mark)
1st Division c/o Foy
    1st Brigade c/o Chemineau
       6th Leger (2), 69th Line (2), Medium Gun Battery
    2nd Brigade co/ Berthelot
       39th Line (2), 76th Line (2)
2nd Division c/o Clousel
    3rd Brigade c/o Berlier
       25th Leger (3), 27th Line (2) and Medium Gun Battery 
    4th Brigade c/o Barbot
       50th Line (2), 59th Line (2) and Medium Gun Battery 
Heavy Cavalry Division c/o Boyers
    5th Brigade
       6th Dragoons, 11th Dragoons
    6th Brigade
       15th Dragoons, 25th Dragoons and Horse Artillery
Light Cavalry Division c/o Curtos
    7th Brigade 
       3rd Hussars, 13th Chasseurs a cheval 
    8th Brigade
       26th Chasseurs a cheval, 28th Chasseurs a cheval

Deployment at start of game (click to enlarge)

The Action
From the British perspective the enemy's plan looked fairly predictable. Their cavalry divisions would sweep around to attack our flanks while the Infantry columns would head straight for the thin line of infantry on the hill. The only question was would the French try to avoid our Guard (between the hill and the wood) or combine their attack on the hill? Meanwhile our plan (in blue) was to hold the ridge line, using my elite infantry to hold off the cavalry attack on the left flank. On the right flank our cavalry would try to see off the French cavalry to protect the Portuguese reinforcements who are marching along the road towards the centre where we think we will need them in the latter half of the battle. 


Postie explaining the game before the action starts and both sides had ten minutes to study the table and formulate a plan. 

The British position looks very vulnerable...especially looking across at the French columns! I'm particularity worried about the extreme left of our line and how on earth I am going to see off the French Heavy Cavalry which I can see across the valley. 

The French deployment is perfectly poised to attack both flanks of our position with cavalry. My end of the line is held by the 2nd and 3rd Brigades facing a potential threat from the French heavy cavalry Division. We look and feel outnumbered, especially as our 'reinforcements' (the 4th brigade) consists of relatively small units Portuguese Line infantry. 

Another view of the starting positions. The British plan is to hold the ridge and use our Cavalry Division (on the right) to counter the French Cavalry on that flank. Meanwhile my 2nd Brigade (including some Elite) is the only thing standing against the possibility of a french heavy cavalry attack on that flank

Meanwhile our Portuguese reinforcements race towards where we think they will be needed later in the battle. Here you can see the 6th Brigade (KGL) Cavalry crossing the road to support our flank. 

The French start their movement forwards and it looks like our assessment of their plan is bang on the money. The Heavy Cavalry begin moving round to attack our flank and the columns roll relentlessly forwards towards our very thin line n the hill. 

French infantry columns, a formidable sight and seemingly unstoppable. 

It soon becomes clear that the french are heading towards our Guards between the hill and the woods. We consider that a mistake (the guards are seriously hard!) but it does mean we can't afford to move them to support the infantry on the hill. Our original idea of racing the Portuguese to the centre will have to suffice. 

Meanwhile the cavalry of our 5th Brigade charge the lead elements of the French light cavalry Division. The resultant melee is a spectacular success for the British. Our Dragoons sweep one whole brigade clear from the field and follow through into the Brigade behind. Suddenly this flank doesn't look as vulnerable as it did just a few minutes before.

The 7th Brigade of the French Light Cavalry Division are routed and in their panic crash through their comrades behind them. The British immediately pursue and slam into the now disorganised Chasseurs of the 8th Brigade. 

This second melee is also a resounding British victory with Mark only inflicting two casualties on each of the British units throughout this whole mad charge. 

Both French Brigades are fleeing for their lives! This is a stunning result for the British and with our cavalry still largely intact we now have the possibility of turning the French flank. 

To add insult to injury Marks 7th Brigade fail a Moral check and flee the field of battle!

Success on the right flank has improved our moral but the game is not over yet and my part of the line has yet to be tested. Despite training my artillery on the advancing French columns they continue to advance en mass. 

The French Heavy Cavalry Division has taken its time getting into position but they are poised now to begin an attack on my flank. 

Meanwhile the Guard hold their nerve (and their fire) and calmly watch Marks columns advance. 

Crunch time is coming...

The French columns are only a turn away from charge range and tighten up my line now that I know where the attack is likely land. Ray and I discuss our flank and we make a calculated risk deciding not to put our Elite infantry into square. We can get two turns of fire into the charging french cavalry, weakening it before it charges in... lets hope we haven't made a terrible mistake. 

With the French Light Cavalry Division swept aside we are starting to turn the flank of the French. The Cavalry of the 6th Brigade - now free of the obligation to support the triumphant 5th Brigade - turn to threaten the french infantry. 

Musketry begins to be exchanged as the lines converge and our gun batteries hammer the advancing french.

Disaster!! One of my line units on the hill see the advancing columns heading for them and their resolve crumbles. I fail a moral check and the regiment falls back disordered! And of course the French, being utter cad's, take full advantage and swarm onto the hill. 

The Portuguese are still marching down the road towards the centre but they may arrive too late to steady the line. Meanwhile the first brigade of the French Heavy Cavalry has reach my line and charged in. 

On the other flank (Rays troops) the Guard have started to advance, and what an impressive sight they are! 


Decisions, decisions... To charge Square's or not to charge , that is the question. Both French units have taken casualties and look a tempting target. Rays chooses to charge! 
The resulting Melee is brutal. The Squares get four extra dice for being in square but don't get the usual defensive fire before the Cavalry hit. One square survives with nearly half casualties, but the other square is routed! Its not all one sides though as both British units have taken a mauling and one falls back routed. Despite the losses the French flank here has been broken down and cannot expect to stand against the Guards who continue to advance towards them. 



In addition Ray's Cavalry of the 5th Brigade, having seen off the French Light Cavalry Division earlier, are now behind the French line. 

Now for the mess that is my command. My line infantry have been pushed off most of the hill but stubbornly refuse to give up. I turn some units towards the new front (behind my original positions!) and at last the Portuguese are starting to come into action. Meanwhile my Elite infantry in the flank have defeated the first french heavy cavalry Brigade and sent them packing!!! Our decision not to form square here seems to have worked. 

Determined to repeat the strategy and get a different result the French 5th Heavy Cavalry Brigade now hit my weakened infantry on the flank. The melee is bloody for both sides but once again the French fail to break my brave boys!  

The 1/79th Highlanders in particular put up an amazing fight and rout the French Dragoons with heavy casualties. 
This was the last turn of the battle and all that remained was for the final Moral checks to be made for Brigades that fell below 50%. Having fought so hard to gain the hill the French 2nd Division had taken heavy casualties. The 3rd Brigade has taken a particular mauling, especially when they had the audacity to move a unit under the barrel of one of my batteries (canister shot really stings!) forcing a moral check. The French fail the test and the whole Division had to retreat a full move, effectively returning the hill to British control.

With Moral checks done Postie totted up the points. While the British positions looked bad we had lost relatively few units. The French however had multiple units routing and or retired by the end of the game, ceding significant points to the British. They had also lost several flags and commanders during the fighting so more points to the Brits. The end result was a convincing victory for Ray and myself.  French 11 Points - British 31 Points

Analysis
This game was a gripping encounter from the very beginning. Ray and I had our share of good fortune to be sure (his Cavalry charge for example)  but I think we also read the battlefield well and were able to plan accordingly. We took some calculated risks which mostly paid off and in the end each was another nail in the French coffin.

The French columns are a terrifying and powerful weapon, and very hard to stop, but in the end this game came down to casualties and moral.