On Saturday the Rejects gathered in the Shed-o-War for our last game of the year. This was a special event as we were being joined by Miles (of
Lair of the Uber Geek fame) and for this Postie put on a real corker of a game.
Setup
It is the 26th September 1854, the Battle of Alma was fought six days before and won by the British, French & Turkish allies. The beaten Russian army retreated back to Sevastopol to reorganise but has departed for fear of the main army in the area being trapped inside the town. Prince Menshikov has led his men to the open plains North East Sevastopol.
Heading slowly south to invest Sevastopol the combined armies make what was known as the 'Flank March' to avoid the towns big guns, spending the night of 25th September in their encampment at Machenzies Farm and around the Traktir Bridge. The British, French and Turkish forces have decamped and are heading south to invest Sevastopol in a bid to secure the vital supply ports of Balaclava and Kamiesh.
The game is a 'What if' scenario; What if the Russian Army under Prince Menshikov had decided to threaten or attack the Allies on their Flank March. Scouts have spotted Russian troops gathering on the heights near the village of Tchorgoun not far from the Traktir Bridge. Lord Raglan being informed of the situation does not wish to be caught with his troops in march order, so orders those units which are close by to engage the Russian forces that are now in his rear and flank, while the rest of the army continues on its way. Mist hugs the battlefield and neither side can be completely sure where the enemy troops are at the start of the game...indeed some of their own units have become a little lost on the mist.
Order of Battle
Russians - C/O Prince Menschikov (Overall Commander Miles)
16th Div c/o Lt Gen Kvetzinski (Miles)
1st Battalion Vladimir (4), Susdal (4)
2nd Battalion Uglutz (4), Kazan (4)
2x Heavy Guns, 2x Light Guns
17th Div c/o Lt Gen Kiriakov (Lee)
3rd Battalion Moscow (4), Butirsk (4)
Attached 6th Schutzen Battalion
1x Heavy Gun, 3x Light Guns
6th Cavalry Div c/o Lt-Gen Ryzhov (Ian)
6th Battalion 11th,12th Hussars
6th Battalion 11th Uhlans (4Sqn), 53rd Don Cossacks
2x Horse Artillery Light Guns
Reserve 14th Geavy Gun & 14th Light Gun
(660 Infantry Figures, 78 Cavalry Figures & 12 Guns)
British - C/O Lord Raglan
1st Div c/o HRH The Duke of Cambridge
1st Battalion Grenadier, Coldstream and Scots Fusilier Guards
2nd Battalion 42nd, 79th & 93rd Highlanders
2x Medium Gun
2nd Division c/o Sir George Lacy Evans
1st Battalion 41st, 47th & 49th Line
2nd Battalion 30th, 55th & 95th Line
2x Medium Guns
Light Cavalry Division c/o Lord Lucan / Brigade c/o Earl of Cardigan
Cavalry Battalion 8, 11th Hussars, 4th & 13th Light Dragoons, 17th Lancers
1x Horse Artillery Light Gun
French - c/o Marshal St Arnoud
1st Div c/o Canrobert
1st Chasseurs aPiel, 1st Zouaves(2), 7th Line (3)
1x Heavy Gun
2nd Div c/o Basquet
2nd Battalion 3rd Zouaves (2), Algerian Turcos (2)
Light Cavalry Brigade 1st, 4th Chasseurs d'Afrique
Heavy Cavalry Brigade 6th Curassiers, 6th Dragoons
2x Medium Guns
Turkish c/o Suleiman Pasha
1st Division c/o Selim Pasha
1st Battalion Line Battalions (6)
2x Medium Guns
(426 Infantry Figures, 86 Cavalry Figures & 11 Guns)
The Action
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The game started with the Russian 16th Division on the far left of the picture looking across the valley at a thin red line of British. My 17th Division are in the middle looking towards Elite french infantry. |
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On the right side of the Russian line the battlefield was much more open, with Russian Cavalry and some Cossack's facing the British Light Cavalry Division. Postie can be seen explaining the forces arrayed to Ian (out of shot to the right). |
The Russian plan was deceptively simple; smash our columns into the Allied lines and hope we don't take too many casualties on the way in. Our Cavalry needed to keep the Allied cavalry occupied over on the right to keep them off my right flank. My division in the centre would keep the French busy and thereby stop Surjit from providing support to the British Division on the hill. This would isolate the British forces there, forcing them to fight alone and unsupported, which we hoped would maximise the chance of success for Miles' frontal assault on the left. The question was, would this work?
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Miles division looks formidable and stares across the valley as just a handful of British units and a few medium guns. |
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My Line units similarly have a large open plain to cross. Thankfully there is little by way of terrain here to complicate our advance. |
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The game starts and after the Russian moves its the turn of the Allies. Here Surjit measures the movement of his French infantry. |
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The French centre advancing means I can get into contact quicker, has Surjit over estimated the quality of his troops? |
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The Russian advance presses forward and Miles was quick to move his guns up into effective range as quickly as possible. These four guns proved invaluable and dealt a lot of damage to the Allied line during the course of the game. |
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Looking across from the British perspective... Postie is laying out much needed Russian reinforcements (more cavalry!) while Miles looks on and wonders why he volunteered to spend the day with such an unruly group of rejects! |
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Postie places yet more Russian Cavalry reinforcements, while Ian looks utterly unimpressed and miserable. |
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Now for some British reinforcements... a Battalion of Grenadier, Coldstream and Scots Fusilier Guards right where the Russians least wanted them! |
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My Columns position themselves for a well times and coordinated assault. I move one of my light guns to shield the infantry and while it is knocked out quickly it buys my infantry another turn free from casualties and lets them get into position unscathed. |
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Looking at the Russian advance and everything still looks quite orderly...it won't be this tidy for long! |
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Miles takes a look at the game from the Allied perspective. |
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Now the action begins as the Russians start to get within charge range. One column chases off the British gun on the left and another moves to secure the right flank. Russian guns have now set themselves into a position they will occupy for most of the game. |
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My columns in the centre have reached charge range unscathed and in perfect order (amazingly!!). I use some skirmishers as a screen to protect my units from the French gun on the right while I move another column on the left as a shield for the right...I expect these to take a battering but its a price the Russians know they need to pay. |
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Wooohoo! Russian reinforcements!! Miles gets eight more columns appear. It'll take a while for them to reach the action, but they will be marching as fast as they can in the meantime. |
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Likewise I also get eight more columns of infantry. At first I am a bit undecided how to use these but know that directly opposite the take I now face a Turkish Division. However on my right (just out of shot) these is a massive build-up of Russian and British Cavalry about to have a massive melee...if the Allies win this decisively they can sweep round and hit my flank. |
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The British under Ray form an orderly retreat ready to fire on the Russian Charge. meanwhile Surjits French and Turks advance providing a very tempting target for my infantry. |
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Ian's Cavalry lines up ready to face off against the combined French and British Cavalry. Ian is convince this can only go one way and can be heard plaintively bemoaning the fact that this can go only one way...The words "We can't win this game. 100 percent, 100 percent" are heard by all. Such confidence from the General charged with protecting my flank is not entirely reassuring! |
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Ignoring the negativity coming from the other end of the Shed-o-War, Miles send in his columns and begins to assault the British lines. |
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Likewise my attack starts and I force back some of the French Artillery and an infantry unit. Some of my columns have taken a severe battering but the attack presses forwards non the less. |
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Ian had to leave early due to a family emergency so I had to take over his cavalry just at the crucial moment. Despite his earlier assessment of the chances of success I thought this mixed bag of units would probably produce a messy result for both sides. A massive cavalry clash now takes place as both the Russian, British and French units smash together. |
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Ray is starting to look a little hard pressed. However he still has a strong position and a a secure flank. |
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My reserve infantry press forwards despite the risk from the enemy cavalry on the hill. My hope is that enough disruption will be caused up on the heights that the Allies will not be in a position to sweep around my flanks. |
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Russian infantry steamroller into the British positions while their guns pound any Allied unit that gets too close. Meanwhile my skirmishes - having done their job of shielding my advance in the centre - are now free to harass the flanks of the British on the edge of the village. |
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A crucial moment as the Russians prepare to charge uphill into the Guards. On the right a British unit that had already fled after being assaulted disrupted one of the guards units as it passed through. Now Miles aims one of his Russian columns at this weak point. |
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Up on the hill the Cavalry battle has resulted in something of a mixed result. Two melee were won by the Russians but both sides lost many brave men in the clash. Only one unit of British came away relatively unscathed and now threaten my reserve infantry in the centre. |
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The second wave of Russians starts to cross the valley. Meanwhile two of their guns continue to pound the closest British units and my Skirmishers continue to harass the enemy in the village. |
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In the centre my Russians reform and prepare to continue their attack on the second line of French and Turkish troops. The fallback means that the Russians must endure more casualties but the continued advance means the French cannot send any support to the hard pressed British on the hill. |
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More Russian reserves...an utterly superfluous ammunition wagon! We had two arrive but they are so far from the front lines as to be utterly pointless. Thanks Postie!! |
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The British cavalry charge down the hill and into contact with one of my columns. I decide to leave a second column to occupy the cavalry but continue the march of the remaining six columns. They can see the Turks ahead of them and have set their sights on this apparent weak spot in the Allied line. |
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Miles Russian steamroller continues on. Troops pour up the hill and into a Guards unit. All the while the Brits are loosing leaders and crucially a Divisional General in this encounter. |
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The Russians have pretty much broken through what at one point looked like an impregnable red wall. The British now face several Battalion and Divisional moral checks. |
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Over on the right flank the cavalry skirmishes continue as the remaining units keep each other busy in a series of hit and run melee the see little battles taking place all over the hill and valley beyond. |
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Rays' face tells it all. The combined British and French forces have taken a battering but more importantly they have lost a lot of leaders in the process and several units have also lost their colours. These vital victory points will count heavily against the Allies in the final tally. |
Analysis
This was a really tough game with both sides having to show a lot of nerve. The Russians had the simpler task as it was a matter of lining up our columns and trying to smash through the allied lines. Having said that the British didn't make it easy for them and the Russians had to endure a lot of casualties before they could deal back some pain to the allied army. The British French and Turkish forces had a somewhat harder job in they they had to hold their nerve as the Russians advanced. When the columns finally hit the British in particular had to use every ounce of reserve to stop a breakthrough, and by the end of the game they had taken serious casualties, including many Battalion commanders and one Division General.
Despite Ian's dire predictions of disaster early on, the remaining Russian commanders stuck with the plan and won the day. When Postie added up the final points tally the result was 23 points to the Allied Army and a resounding 33 Points to the Russians, although much of that was for enemy generals killed and unit colours taken in Melee.
This was a thoroughly enjoyable game that tested both sides and where the outcome was in the balance for most of the game.
UPDATE: I've had a couple of people ask me who makes the figures used in this game. I'm reliably informed that pretty much all the figures are by Minifigs. Only the French Cuirassiers and Dragons are by other manufacturers and we're not sure where they are from.