Sunday, 30 November 2025
How to Hook a New Wargamer with Just One Game
Sunday, 23 November 2025
The Secret Every Wargamer Shares
Today’s video takes a slightly more reflective turn, looking at something many hobbyists experience but rarely talk about openly: imposter syndrome in tabletop wargaming. It’s that odd little feeling that creeps up when you read comments, talk to other gamers, or scroll through painting posts online and suddenly think, “Everyone else knows far more about this hobby than I do.” It’s familiar, it’s uncomfortable, and it’s surprisingly common. But as I’ve discovered through countless conversations at recent shows, it’s also based on a complete misunderstanding of how this community works.
Every one of us arrives in wargaming by a different route. Some come in through history, others through RPGs or boardgames, others through painting, collecting, or social clubs. Our personal routes shape the way we learn, what we love, which periods we specialise in, and the areas where our knowledge is deep—or hilariously shallow. When you bring thousands of these unique journeys together, the result is a community full of extraordinary expertise, but spread across many different people. The illusion that “everyone else knows everything” comes from seeing many individual specialists at once.
The heart of the video isn’t about inadequacy—it’s about the shared passions that tie us together despite those differences. A love of storytelling runs through every corner of the hobby, whether historical or fantastical. A love of making things keeps us painting, building, converting, and creating. A love of playful competition keeps us rolling dice and swapping tales of glorious victories and ridiculous defeats. A love of learning keeps us exploring new techniques, new eras, and new ideas.
And, of course, there’s the universal joy of playing with miniatures on a real tabletop. Big figures or tiny ones, sci-fi or historical, epic battles or skirmishes—it doesn’t matter. The moment painted figures line up on a table, something instinctive flickers to life in the hobbyist's brain. That spark is one of the strongest threads holding this community together.
Tuesday, 18 November 2025
Warfare 2025 Show Report
Day Two of the Warfare Show at Farnborough has its own distinct pace, and this year’s Sunday had that familiar mixture of relaxed browsing and last-minute wallet-emptying urgency. For many of us in Posties Rejects, it’s the last show of the season, making it the perfect opportunity to enjoy the atmosphere, grab some essentials for future projects, and catch up with the traders and clubs who make Warfare such a standout event on the UK wargaming calendar.
This video takes a slightly different approach from my usual show coverage. Instead of focusing entirely on the demo games, I spent more time exploring the trader hall and capturing the variety of products, scenery kits, miniatures and accessories on display. Shows like this aren’t just about watching games—they’re about inspiration, discovery and the joy of uncovering something new that sparks a fresh idea for the painting desk.
I caught up with Parkfield Miniatures while hovering suspiciously close to their display (purely research, of course), chatted with the team from Blotz about their acquisition of Charlie Foxtrot’s ranges, and admired the impressive scenery and terrain options available. The bring-and-buy was as strong as ever, filled with hidden gems and irresistible temptations. Even though I managed to resist this year, several members of our group didn’t escape quite so easily.
The demo games and tournament area provided a great atmosphere despite some early packing-up thanks to the tight end-of-day schedule. Still, there was plenty to see, from beautifully painted armies to some fantastic terrain setups created with obvious passion and effort. Most importantly, the show was filled with friendly faces. A number of viewers stopped to say hello, share their own projects and offer kind words about the channel. These conversations genuinely mean the world and continue to motivate me to keep producing videos like this one.
If you enjoy wargaming show tours, hobby chat and plenty of photos and clips from one of the UK’s best events, this video is well worth a watch.
Sunday, 16 November 2025
Does Anyone Still Strip Miniatures?
There was a time when every wargamer worth their salt had a paint-stained toothbrush and a jar of mystery fluid lurking under the sink. Stripping old miniatures, restoring them to bare metal, was a core part of the hobby’s DNA. You’d come home from a bring-and-buy with a handful of battered veterans, dunk them in Dettol, and scrub until they gleamed again. It wasn’t glamorous, but it was deeply satisfying. A mix of thrift, archaeology, and creative rebirth.
So, what happened? In my latest video, I explore whether stripping miniatures is now a dying art. The shift from metal to resin and plastic has changed the landscape. You can’t just dunk a resin model without risking disaster. Add in the rise of cheap starter sets, constant new releases, and a culture of instant gratification, and suddenly restoration seems… old-fashioned?
But maybe that’s exactly why it deserves another look. Stripping a model isn’t just about cleaning paint; it’s about preserving history. Those old metal figures carry the fingerprints of decades of hobby evolution, from classic Citadel sculpts to long-lost ranges from Grenadier and Essex. Bringing one back to life is an act of continuity and a connection to the generations of gamers who came before us.
Friday, 14 November 2025
Wet Pallets - A Tool, not a Rule
Are wet palettes really essential for miniature painting, or are they just another gimmick? That’s the question I tackled in my Podcast last weekend (which I forgot to repost here for regular readers!). For anyone new to the idea, a wet palette is a simple tool—an airtight container with a damp layer underneath and a semi-permeable paper on top. It keeps acrylic paints moist for longer, which is especially useful for painters who want smooth blends, consistent layering, or need their colours to stay usable across multiple sessions. Many pro painters swear by them, and they’ve become a familiar sight in online tutorials and painting guides.
But are they really for everyone? In the video, I explore the clear benefits: less wasted paint, better consistency for thin techniques, and a real advantage in hot or dry conditions. At the same time, I point out some genuine drawbacks. Metallics, contrast paints, and technical paints often separate badly on a wet palette. Maintenance can be a hassle if you only paint occasionally. And for batch painting, drybrushing, or quick “slapchop” methods, the wet palette can feel more like an unnecessary obstacle than a game-changer.
I share my own experience too. I used a wet palette for around six months, but ultimately it didn’t suit my style. It felt like extra maintenance that slowed me down, and I went back to a dry palette happily. That doesn’t mean they’re bad—it just means they’re not for everyone. So, are wet palettes gimmick or essential? Watch the video to see the full breakdown, and join the conversation by leaving your own experiences in the comments. Have you found a wet palette invaluable, or did you, like me, decide it wasn’t worth the effort?
Monday, 10 November 2025
The Battle of Swanage Bay – 23rd April 1471
Somerset commanded the centre, Devon held the left, and the Prince of Wales (the ill-fated Edward of Westminster) oversaw the right flank, entrenched around the small coastal town. Their goal was simple enough: hold their ground long enough to regroup, or better yet, break out before being driven into the sea. Facing them were the Yorkists: King Edward IV commanding the central force, the Duke of Gloucester (the future Richard III) supporting to his right, and Lord Hastings leading the flanking column moving on the town.
I took command of Somerset and Devon’s Battles, while Surjit commanded the Prince of Wales in the town. Across the table, Colin controlled both Edward IV and Gloucester, while Richard handled Hastings’ assault on the Lancastrian right.
The Lancastrians’ predicament was clear — there was nowhere to retreat. Our line needed to move off the beach and occupy the high ground before the Yorkists brought their superior numbers to bear. My archers and crossbowmen were our best asset, and getting them onto the hill would let me make the most of their range. Meanwhile, the Prince of Wales took a defensive stance within the town, using its barricades and narrow streets to slow Hastings’ advance. The plan was to anchor our right on the town, hold the centre, and hope my archers could thin the Yorkist ranks before they reached us.
Across the table, the Yorkist plan was more straightforward: Hastings would smash into the town and try to collapse our right flank, while Gloucester and Edward IV would press our centre and left, driving us back toward the shoreline. This game promised to be a brutal, close-range tussle... as it turned out, that was partly true.
Fortune briefly smiled on the Red Rose. We won initiative for the first and only time that day, but it turned out to be decisive. My archers loosed a deadly opening volley, and Colin’s Yorkist archers immediately began to suffer. My dice were on fire, and within a couple of turns, his bowmen were either broken or reduced to a shadow of their former selves.
With the enemy’s missile fire blunted, I began to feel cautiously optimistic. Surjit’s archers in the town were also holding their own, their defensive position making them hard to reach. However, Hastings’ troops were pressing in, and one of the Prince’s Shire Archer units took enough casualties to trigger a morale check, which, unfortunately, they failed. The Prince’s command faltered. Forced to retire a full move, his troops gave ground, abandoning the strong defensive position in the town. Suddenly, our right flank was in trouble.
We paused briefly to consider our options. Surjit would need to fall back in good order, giving himself room to reform. The hope was that Hastings’s men, needing to change formation to enter the town, would lose momentum and give us breathing space. That was the plan, at least, but the dice gods had other ideas.
While chaos unfolded on our right, I redoubled my efforts on the left. My crossbowmen wiped out a unit of Yorkist handgunners belonging to Gloucester’s Battle, while my longbowmen concentrated on a group of lightly armoured Billmen. The results were devastating. In a couple of volleys, the Billmen were cut down, forcing Gloucester’s entire Battle to take a morale test. Colin picked up the dice with a look of grim determination, rolled… and scored a six, the worst possible result.
In one glorious moment of Lancastrian luck (and Colin’s despair), Gloucester’s entire command collapsed, routing off the field. Retinue archers, billmen, and handgunners all scattered, leaving Edward IV’s men suddenly exposed and unsupported in the centre. With Gloucester’s Battle gone and Hastings’ assault facing a slog through the town, the writing was on the wall for the Yorkists. They could have fought on, but discretion won out over valour. Edward IV wisely called a withdrawal, saving what remained of his force for another day.
For the Lancastrians, it was a much-needed victory, though one that came as much from good dice as good tactics. Somerset’s centre held firm, Devon’s flank performed admirably, and the Prince of Wales’ men, though battered, lived to fight another round (on another gaming night). From a gaming point of view, the Battle of Swanage Bay was a delight; unpredictable, cinematic, and full of drama. It captured everything that makes the Wars of the Roses such fun to play. The fragile balance between morale and mayhem, the way a single unlucky roll can unravel a seemingly solid plan, and the constant push and pull of medieval warfare.
It also reminded me that even a “what if” battle can tell a compelling story. The idea of the Lancastrians making a desperate stand on the Dorset coast (archers firing from the dunes, the sea at their backs) feels perfectly plausible within the ebb and flow of that chaotic civil war. In the end, the Red Rose triumphed at Swanage Bay, and although history might not record it, our dice certainly did.
Sunday, 2 November 2025
Where have all the Reserves gone?
In real battles, commanders lived and died by how they handled their reserves. Keeping fresh troops back for the right moment could turn defeat into victory. But on the tabletop? That art of patience seems to vanish. Most wargamers throw everything into the fight from the very first turn — every battalion advancing, every gun firing, and every cavalry squadron charging. So why do we rarely see players holding reserves in historical wargames?
In this video, I take a conversational look at the many reasons behind this curious phenomenon. From the way rule systems are designed to the psychology of the players and even the structure of a typical gaming evening, there are lots of small pressures that all push us toward full commitment. Many rules reward aggression, not restraint. Time constraints mean we’re trying to compress a full day’s battle into just a few hours. And most scenarios start with both armies already facing each other across a narrow table, leaving little room for strategic depth or delay.
There’s also something cultural at play. Over time, wargamers have developed habits and conventions about what a “normal” game looks like — and that often means everything gets used right away. After all, if you’ve spent hours painting your miniatures, why leave them sitting at the back while the rest of your force is fighting?
The video explores whether this tendency is a flaw or simply part of the hobby’s fun. Maybe we lose a touch of realism when we ignore reserves, but we gain fast-paced action, cinematic spectacle, and lots of dice rolling. Still, for those who enjoy experimenting with tactics, deliberately holding something back can add a new layer of strategy — and maybe even give you a taste of what real commanders faced on the battlefield.
Sunday, 26 October 2025
NEVER paint your last miniature
Every wargamer, painter, or tabletop enthusiast knows that moment — you walk past a trade stand, spot a shiny new box of figures, and your rational brain simply shuts down. “I need that,” you tell yourself. “For the next project. For the collection. For... reasons.” And just like that, another addition joins your ever-growing Lead Mountain.
In my latest YouTube video, I take a humorous (and painfully honest) look at this very real phenomenon: Shinyitus. It’s that uncontrollable urge to start new projects, buy more miniatures than you’ll ever paint, and somehow justify it all as “essential hobby investment.”
From the ghosts of unfinished armies to the sacred rule of never painting your last miniature, the video dives into why so many of us can’t stop collecting — and why that might not be such a bad thing. For many of us, the mountain of unpainted figures isn’t a source of guilt; it’s a source of joy, potential, and motivation.
I share my own story of purging (and inevitably restocking) my collection, as well as the self-deprecating truth that no amount of maturity can cure Shinyitus. Whether you’re into historical wargames, fantasy battles, or just miniature painting, this is one video every hobbyist will relate to.
Watch the full episode, join the comments, and tell me: how bad is your case of Shinyitus?
Saturday, 25 October 2025
RE-PLAY 2025 Show Report
I've just dropped my latest video, a show report covering our fantastic day at RE-PLAY 2025, the annual wargaming event hosted by the Milton Hundred Wargames Club and the Royal Engineers Museum in Gillingham, Kent.
What truly sets the RE-PLAY show apart is its unique and incredible setting. As we discuss in the video, the games aren't simply on tables in an empty hall; they are meticulously placed amongst the museum’s jaw-dropping historical exhibits. Imagine setting up your dice and tape measure next to a piece of the Berlin Wall or a massive V2 rocket! This spectacular backdrop creates an electric atmosphere, combining the joy of tabletop wargames with the gravitas of genuine historical relics. It’s an immersion unlike any other and genuinely great for introducing the general public to the hobby.
Our focus for RE-PLAY 2025 was a deep-cut historical scenario: "The Attack on Hill 112," set during the brutal fighting in Normandy, July 1944. This fierce engagement was part of the wider British offensive, Operation Jupiter. Using the beloved Rapid Fire Reloaded rules, Reject Dan (running his first-ever show demo—a huge congratulations to him!) guided players through the assault. The British VIII Corps, spearheaded by the veteran 43rd (Wessex) Infantry Division and supported by the heavy armour of the 31st Tank Brigade—including scary Churchill Crocodile flamethrower tanks—were tasked with seizing Hill 112. This seemingly innocuous ridge was, in reality, a critical fortress commanding the battlefield.
The game mechanics perfectly captured the tension of WWII wargaming. The British faced a difficult, costly climb against entrenched German Panzergrenadiers, who were using interlocking machine guns, concealed anti-tank weapons, and deadly Nebelwerfer rocket artillery to hold the line. The German orders were strict: hold until the inevitable counterattack arrived, featuring heavy armour like Tiger I and Panzer IV tanks.
While we were incredibly busy talking to both wargamers and the general public and running our own scenario (a testament to how engaging the show was!), I managed to grab ten minutes to dash around the hall. The photos and video snippets show the sheer variety of wargaming on display. This annual event, expertly organised with the Milton Hundred Wargames Club, always draws a wide range of clubs, showcasing everything from ancients and fantasy to modern skirmish games.
Wednesday, 22 October 2025
Paint Pen Comparison: Are they any good?
Every so often, a new hobby product comes along that gets a lot of attention, and lately, paint pens for miniatures seem to be everywhere. I decided to give them a fair try to see what all the fuss was about. This isn’t a sponsored video; I bought all three sets myself for an honest, unscientific comparison. The three types I tested were Army Painter Speed Paint Markers, AK Real Colour Markers, and AK Playmarkers. To keep things consistent, I applied all of them onto an old 28mm fantasy miniature that had been base-coated white. I wasn’t aiming for a masterpiece — just a sense of how they behave in real use.
Each brand had its own quirks. The Army Painter Speed Paint Markers offered the expected semi-transparent finish, but dried so quickly that the paint couldn’t settle into recesses as intended. The result? A slightly streaky, uneven look.
The AK Playmarkers use a brush-style nib made of nylon, which felt more natural to handle, but the paint itself was quite runny. Combined with the large nib, it made precise control difficult — not ideal for small-scale detail work.
Finally, the AK Real Colour Markers provided much stronger, opaque coverage. Unfortunately, the chunky felt nib made fine detail almost impossible, especially in tight areas of the miniature.
In short, while all three pens have interesting features, none of them felt like a real alternative to a standard paintbrush. The humble brush still offers far more control, subtlety, and versatility. Of course, this is just my personal first impression. My technique might not be the ideal way to use these pens, and I know some hobbyists swear by them. So, if you’ve tried any of these paint markers and found success, I’d love to hear from you!
Watch the full video for the side-by-side comparison and let me know your thoughts in the comments.
Sunday, 19 October 2025
Plastic be Damned! Why Metal Miniatures are Best
For many tabletop and historical wargamers, the choice between metal, plastic, and resin miniatures isn’t just about materials — it’s about identity, history, and how we connect to the hobby. In my latest YouTube video, I explore why I remain so devoted to metal miniatures, even when logic, cost, and convenience might suggest otherwise.
There’s something deeply satisfying about the solid weight of a metal figure. That little “clink” when you drop it on the table, the way it feels between your fingers — it has substance and presence. Plastic may be lighter and resin may hold crisper detail, but metal just feels right. It’s a sensory connection that taps into decades of wargaming heritage, reminding us of those first armies we assembled, often with a tube of superglue and a healthy dose of swearing.
Of course, there’s more to it than nostalgia. Metal figures are durable, easy to strip and repaint, and often outlive the rulesets they were made for. They connect us to a craft tradition where sculptors and casters worked by hand, long before CAD and injection moulding transformed the industry.
But times are changing. Commodity prices mean metal casting is more expensive than ever, and the tooling and production efficiencies of plastic make it the logical choice for most manufacturers. Resin, too, has revolutionised what’s possible for small-scale producers. I’m realistic enough to know that metal may eventually become a thing of the past — but while I still can, I’ll be buying it.
If you’re a tabletop wargamer, painter, or hobbyist with a soft spot for the old days (or if you’re just curious about why anyone would still pay more for metal figures), this is a conversation worth joining.
Keywords: metal miniatures, tabletop wargaming, historical wargaming, miniature painting, pewter soldiers, resin miniatures, plastic miniatures, hobby talk, wargaming nostalgia, wargaming discussion
Friday, 17 October 2025
Interview with me on Pazoot Wargaming
Ray and I hit the road and headed down to Dover for what turned out to be an absolutely fantastic day of gaming, filming, and hobby chat with Paul from @Pazoot-Wargaming. If you’ve watched Paul’s channel, you’ll know how full of energy and enthusiasm he is about all things tabletop — and meeting him in person was every bit as fun as we’d hoped. From the moment we arrived, the welcome was warm, the tea was flowing, and the conversation quickly turned to miniatures, rulesets, and all the strange and wonderful stories that come with this hobby of ours.
Between filming and gaming, Paul made sure we were extremely well looked after — let’s just say the food was far too good to resist! All in all, it was a perfect wargaming day — great company, great games, and plenty of laughs. Huge thanks to Paul for hosting us!
#BoltAction #Wargaming #Miniatures #TabletopGaming
Tuesday, 14 October 2025
The Other Partizan Wargames Show 2025 – Full Video Report
Held at Newark Showground on Sunday, 12th October 2025, The Other Partizan once again proved why it’s regarded as one of the premier events in the UK wargaming calendar. Known for its outstanding presentation, creativity, and the sheer enthusiasm of exhibitors and visitors alike, Partizan has become a must-attend show for anyone interested in tabletop wargaming, historical miniatures, and the wider hobby scene.
🎥 Watch the full video here:
In my latest YouTube video, I take you on a detailed tour of the event, showcasing some of the most impressive demo and participation games on display. From large-scale historical re-enactments to small skirmish setups, each table tells its own story — brought to life through expertly painted miniatures, beautifully built terrain, and the dedication of the hobbyists behind them.
Sunday, 12 October 2025
Breaking Point: Why Armies Stop Fighting
Most of us have played games that just go on too long. The last few turns feel like a slog, both sides hanging on by a thread but still fighting when, historically, any real army would have called it quits. In real battles, soldiers didn’t fight to the death. They broke when morale failed — when fatigue, fear, and chaos overcame training and leadership.
That idea of what keeps soldiers in the fight sits at the heart of this week’s video, where I look at how different wargames handle morale, resolve, and fatigue. We often use “morale” as a catch-all term, but it really covers everything from discipline and leadership to exhaustion and shock. It’s the hidden mechanic behind every victory and every collapse.
In Chain of Command, morale works on two levels. Units suffer shock as firefights wear them down, while the entire platoon has a Force Morale that drops as losses mount. When it hits zero, the fight’s over. It’s elegant and tense, making battles feel alive.
Test of Resolve takes a broader view. Its English Civil War battles hinge on “resolve” — a measure of determination that slips steadily away. Early on, units can recover, but once the army’s resolve starts cracking, collapse comes fast.
Meanwhile, Clash of Spears ties fatigue and morale together. Every action, from running to fighting, adds fatigue, but seeing comrades flee or die adds even more. The result is a wonderfully organic system where armies don’t shatter all at once — they slowly crumble, just like in history.
Across these games, the message is clear: morale isn’t just a number, it’s the soul of the battle. Understanding how different designers approach it can change the way you see your tabletop wars.
Watch the full video to explore how realism, psychology, and playability collide when wargamers try to capture that crucial question: what really keeps soldiers fighting?
Sunday, 5 October 2025
Is Big Wargaming Changing?
The tabletop wargaming hobby is full of exciting variety right now. On one side, we’ve got the traditionalists who love the sight of two massive 28mm armies clashing across a six-by-four table. On the other, we’ve got innovations that are changing how people collect, paint, and play. The real question is, can we identify the “weathervane products” that point the way toward the future of the hobby?
A weathervane product isn’t necessarily the biggest or most profitable release of the year. Instead, it’s the kind of product that shifts expectations, inspires imitation, and shows us which direction the wind is blowing. In my latest YouTube video, I take a closer look at several examples that I think are acting as true signposts for where wargaming is heading.
Games Workshop’s skirmish titles like Kill Team and Warcry prove that accessibility and narrative-driven play are here to stay. Warlord Games’ Epic Battles line shows how even large-scale historical games are moving toward affordability and practicality. The rise of 3D printing subscription services decentralises production, allowing hobbyists to personalise their armies in ways that were unimaginable just a decade ago. Hybrid boardgame-wargames, such as Marvel Crisis Protocol and Star Wars: Shatterpoint, are attracting completely new audiences through popular IPs. And digital tools, from army builders to campaign apps, are transforming how players engage with the hobby on and off the table.
These products don’t replace the old ways. Big armies, physical books, and traditional clubs are still thriving. But they do point toward a future where the hobby is more accessible, more diverse, and more flexible than ever before.
So what do you think are the real weathervane products of today? Do you agree with my analysis, or do you see other trends leading the way? Watch the video and join the conversation.
Sunday, 28 September 2025
Translating WWII Tank Armour Into Tabletop Wargaming: How Realism Meets the Table
In WWII, tank warfare was deadly, complex, and evolving at a breakneck pace. From the lightly armoured early-war Panzer IIs to the hulking late-war Panthers and IS-2s, both offensive firepower and armour protection saw radical changes. Real tank crews didn’t just rely on thick armour—they used tactics like angling their vehicles, going hull-down behind terrain, or positioning to encourage glancing blows. But how do we, as wargamers, bring those layers of complexity into our miniature games?
That’s exactly the question explored in my latest YouTube video. We look at how several major WWII wargames approach the representation of tank armour, including Flames of War, Rapid Fire!, What-a-Tanker! and Chain of Command. Each of these games takes a different stance on how armour is modelled—some use it as a “save,” others calculate penetration directly, and some abstract the whole process for the sake of fast, cinematic play.
We also dive into the history behind real-world tank armour innovations, like sloped armour, side-skirts, and spaced plating. Understanding these developments can not only enrich our gameplay but deepen our appreciation for the tank crews who risked everything during the war.
Whether you're a seasoned tabletop tactician or just starting out in historical gaming, this video offers a thoughtful and engaging look at how we recreate tank warfare on the tabletop. It’s packed with hobby discussion, rules comparisons, and respectful historical reflection.
Sunday, 21 September 2025
The SHOCKING TRUTH of our Cursed Dice: A Wargamer’s Tale of Betrayal
Every wargamer has lived it. That fateful roll of the dice where probability takes a holiday and betrayal becomes inevitable. Whether you’re storming the beaches, charging with cavalry, or just trying to pass the simplest morale check in the world, those plastic cubes have a way of laughing at us when it matters most.
In my latest video, I tackle the age-old truth: our dice hate us. This isn’t just superstition. It’s a lived experience, backed by decades of disasters. I’ll share some of the classic coping strategies gamers have used to deal with cursed dice — from fiery executions and hammer-smash justice, to melting them in ovens (toxic fumes optional) and my personal favourite: the ritual sacrifice. Because nothing says “behave” like destroying a bad die in full view of its brethren.
But the real meat of the video is in the stories. My own dice disasters are legendary in our group, the Posties Rejects. I relive the infamous Battle of Hal, a catastrophe so bad it still makes my fellow gamers wince. I recall the time I accidentally ended my wife’s RPG career with one bad roll in Call of Cthulhu. And I share how my children discovered — the hard way — that the dice curse is hereditary.
For miniature painters, tabletop generals, and anyone who loves the hobby, this video is part confessional, part comedy, and part therapy session. Because in the end, wargaming isn’t just about winning or losing. It’s about the stories we tell afterwards. And let’s be honest: the best stories are always the ones where the dice utterly betrayed us.
So grab your dice bag, take a deep breath, and join me as we laugh (and cry) at the cruel, hilarious fate that unites every wargamer: rolling ones when it matters most.
Sunday, 14 September 2025
How do you Wargame a Legend?
When you sit down to wargame a well-documented period like World War II or the Napoleonic Wars, you can lean on endless reference material. Uniforms, battlefield maps, after-action reports—they’re all out there, ready to be turned into tabletop scenarios. But when you step back further into history, into the shadowy world of the Late Bronze Age, the picture gets much hazier. And that haziness is exactly what makes the Trojan War such a fascinating challenge for miniature wargamers.
Our main source for the war is Homer’s Iliad, written centuries after the supposed events. It’s a masterpiece of storytelling, but it was never meant to be a reliable battlefield report. Gods appear on the field, warriors pause to deliver grand speeches mid-combat, and armour shines with almost supernatural brilliance. Wonderful for poetry, less helpful when you’re designing an army list.
Archaeology gives us another perspective. The site of Troy at Hisarlik shows layers of fortified cities, some destroyed violently. We find pottery, weapons, and walls that hint at real conflict. But the evidence is fragmented, and scholars still debate which, if any, corresponds to Homer’s Troy.
For wargamers, this leaves us in a fascinating position. Do we focus on the archaeological record and try to reconstruct a plausible Late Bronze Age battle? Do we embrace the mythic elements, letting gods, Amazons, and epic heroes onto the table? Or do we, as many do, find a balance—grounding our armies in archaeology but borrowing themes and atmosphere from Homer?
That’s the joy of tackling poorly documented periods. There’s no single right answer. Instead, there’s space for creativity, interpretation, and conversation within the hobby. One gamer’s Trojan War might be a siege campaign rooted in Hittite tactics. Another’s might be a skirmish of epic heroes shaped by the gods. Both are equally valid, and both keep the story alive.
In this video, I dig into these challenges and opportunities, asking what it means to wargame a story that might be more myth than fact. If you’re a historical wargamer, a miniature painter, or just someone who enjoys hobby discussions, I think you’ll find plenty to spark your imagination.
Friday, 12 September 2025
Revisiting the Battle of Whetstone (A YouTube Short)
In this video, we head back to the Shed-o-War for another clash of medieval steel and arrows! The Posties Rejects gathered for a 28mm Wars of the Roses game, played out on a hot summer Sunday under the watchful eye of our host, Postie. The Battle of Whetstone was a fictional engagement set the day before the historic Battle of Barnet, one of the decisive moments of the Wars of the Roses. Both armies mustered their retinues of knights, men-at-arms, billmen, archers, and artillery, ready to fight for either York or Lancaster. With deployment decided by the roll of the dice, fortunes quickly shifted as the tabletop battlefield took shape.
What followed was a tense and hard-fought wargame filled with tactical manoeuvres, archery duels, and brutal hand-to-hand fighting. Could the Yorkist king hold his ground, or would the Earl of Warwick and his Lancastrian host turn the tide before the real battle ever took place? This game shows off the drama and spectacle of 28mm historical wargaming at its best, complete with beautifully painted miniatures, a detailed battlefield, and plenty of banter from the Rejects.
Monday, 8 September 2025
Hells Devils: Kalmyk Horsemen in the 1812 Campaign
When I first began putting together my Russian army for our Retreat from Moscow project, I wasn’t expecting to fall down a historical rabbit hole. But while flipping through the Blandford uniform guide for the Retreat from Moscow, I was immediately hooked by the mention of the Kalmyks and Bashkirs. They looked like they’d galloped straight out of the Middle Ages and into Napoleon’s nightmare — mounted warriors in fur hats and brightly coloured robes, firing curved bows and launching hit-and-run raids on the retreating French. Needless to say, I immediately realised that a Kalmyk unit would be integrated into my Russian army at some point.
Ray and I are loosely building toward a game based around the Battle of Berezina, and right there in the Russian Order of Battle was a Kalmyk cavalry regiment. It was the perfect excuse to bring these exotic, half-forgotten warriors into the heart of the drama — and maybe give my French opponent a few headaches on the tabletop.
So who were the Kalmyks? They are Europe’s only Mongolic ethnic group, descendants of the Oirat-speaking Mongols who migrated westward from Central Asia across the centuries. By the early 17th century, they'd settled on the arid steppes between the Don and Volga Rivers and established the Kalmyk Khanate under Russian suzerainty. Their name for the Volga, Itil, meaning “pastures” in their archaic script, sums up their deep connection to the land and their nomadic lifestyle.
Even under the Russian Empire, the Kalmyks continued to migrate seasonally, moving their herds and yurts across the vast steppe, although they gradually transitioned to more permanent settlements with wooden houses and Buddhist temples. By 1798, Tsar Paul I formally recognized the Don Kalmyks as part of the Don Cossack Host, granting them status and privileges in return for military service.
To the soldiers of Napoleon’s Grande Armée, the Kalmyks must have looked like ghostly echoes of a much older enemy. These were men who rode like Mongols, dressed like Mongols, and fought like Mongols. Small in stature but fierce in reputation, they struck an intimidating figure with their flowing robes, shaggy fur hats, and flying topknots.
Their gear might have seemed outdated compared to the polished muskets and sabres of the European powers, but it was deadly effective. Their bows were masterpieces of steppe craftsmanship — horn-backed, wrapped in birch bark and horsehair to withstand the damp Russian winters. With sinew strings and expert marksmanship, these bows could launch arrows over 500 yards, well beyond the reach of a typical infantry musket.
In battle, Kalmyk cavalry used their speed and agility to their advantage. One commonly reported tactic was to ride within 40 paces of the enemy, loose four arrows in quick succession — some riders even carried arrows between their teeth for faster reloading — and then finish the assault with a lance charge. It's the kind of asymmetric warfare that’s hard to model on the tabletop, but devastating when used right.
The Kalmyks played a notable role in the chaos of Napoleon’s retreat from Moscow. Their hit-and-run tactics and deep knowledge of the land made them ideal for harassing the retreating French columns, preying on isolated units, baggage trains, and stragglers. There’s even a famous account from November 1812, when a wounded French general arrived at a hospital in Krasnoye with an arrow still lodged in his body — complete with a brightly coloured plume sticking from the shaft. The French soon nicknamed the Kalmyk “hell’s devils,” and it’s not hard to see why.
Though often overlooked in popular accounts of the Napoleonic Wars, the Kalmyks were still in the saddle right to the bitter end. On March 30, 1814, Kalmyk cavalry rode into Paris alongside the rest of the Russian army. They even set up camp on the Champs-Élysées, where Parisians gathered to watch these exotic horsemen race and perform riding tricks — a living reminder that some of the Empire’s enemies came from far beyond the Prussian and Austrian heartlands.
For wargamers, the Kalmyks offer something truly different in a Russian Napoleonic force. They’re light cavalry with a unique flavour — and perfect for those of us who like a little asymmetry in our games. Whether you're fielding them in a sprawling retreat scenario, a skirmish-level ambush, or just adding some spice to your cavalry wing, they’re guaranteed to get noticed. They also provide a chance to paint something visually striking: robes in rich colours, horsehair plumes, exotic tack and saddles — a refreshing change from the parade-ground greens and greys of most Napoleonic uniforms.
And, of course, if you’re like me, there’s just something irresistible about including warriors in your army who feel like they’ve stepped out of a different era altogether — and still managed to ride all the way to Paris. These models are grom Gripping Beasts range of medieval Mongols, for a different era entirely, but still perfect for the 1812 campaign.
Sunday, 7 September 2025
Embrace your inner geek
Historical wargaming has always been one of those hobbies people sometimes raise their eyebrows at. Painting tiny soldiers, reading endless history books, and recreating battles on a tabletop—it’s easy for outsiders to dismiss it as strange or even childish. But here’s the thing: that geeky, nerdy side of wargaming is exactly what makes it so worth celebrating.
For years, the label “geek” was used as an insult. If you were into comic books, roleplaying games, or fantasy novels, you were often treated as though your interests weren’t valid. Wargamers have felt that too. How many of us have shrugged off awkward questions about why we spend hours painting uniforms no one else will notice, or why we know far too much about the organisation of Napoleonic cavalry? But the truth is, this hobby is more than just toy soldiers—it’s history, art, strategy, and community rolled into one.
Historical wargaming encourages us to learn. Every new army painted sparks an interest in the history behind it. Every game played teaches us something about strategy, organisation, or communication. Every miniature finished is an exercise in patience and attention to detail. These are skills and qualities that go far beyond the tabletop.
And then there’s the community. Whether it’s through clubs, conventions, online forums, or YouTube videos, wargaming connects people who share the same passion. It creates spaces where we don’t have to explain why we care about these things—because everyone around us gets it. Of course, like any community, it has its challenges. There are trolls, there’s sometimes infighting, and yes, there can be snobbery between different gaming groups. But at its heart, historical wargaming is inclusive. It doesn’t matter whether you’re painting your very first regiment or you’ve been gaming for decades—if you love it, you belong.
So rather than feeling embarrassed by the geeky side of our hobby, let’s embrace it. Being a wargamer means being curious, creative, and passionate. It means learning, building, painting, playing, and sharing. It means being part of something that stretches across time, place, and background.
Historical wargaming is geeky—and that’s what makes it awesome.
Friday, 5 September 2025
Revisiting The Battle of Hal (A YouTube Short)
The now infamous Battle of Hal started as a simple What-If engagement. What if Napoleon had won at Waterloo, could the allies have held him at Wellington's fallback position between the town of Hal and Brussels? In this game, the answer was a resounding, yes! Watch as the greatest and most complete cavalry rout in the history of wargaming took place in Posties Rejects' shed of war.
Sunday, 31 August 2025
Lead Rot: Myth or Miniature Killer?
For as long as people have been collecting and painting lead miniatures, there have been whispers of a mysterious and destructive force known as Lead Rot. Hobbyists describe it as a powdery, white or grey bloom that spreads across the surface of a model, sometimes leaving it pitted, brittle, or even crumbling into dust. But how much of this is fact, and how much is hobby legend?
In my latest video, I tackle the subject head-on, drawing not only from decades of hobby experience but also from published research in conservation science and the work of museum curators who look after lead artefacts far older than anything in our collections. Studies by institutions such as the Canadian Conservation Institute and research into the preservation of historic ship models for the U.S. Navy show that what collectors call “Lead Rot” is really a chemical process known as lead carbonate corrosion. This occurs when lead comes into contact with acidic vapours, such as acetic or formic acid, in the presence of carbon dioxide.
This is not a contagious disease that leaps from one model to the next. It is a predictable chemical reaction that depends heavily on the environment. Poorly ventilated wooden cabinets, cardboard storage, and unsealed surfaces can all accelerate corrosion, while modern pewter alloys are far less vulnerable. That means the risk today is lower than it was in decades past, but collectors of older figures should still take precautions.
The video explains what lead carbonate corrosion looks like, why it happens, and—most importantly—what you can do to prevent it. From sealing figures with primer and acrylic paint to improving airflow in your display cases, there are practical steps every wargamer and miniature painter can take to protect their collection.
If you’ve ever worried about whether your old metal miniatures might be at risk, or if you simply enjoy exploring the history and science behind the hobby, this video is for you. Follow the link, join the discussion, and discover the truth behind one of wargaming’s longest-standing myths.
Friday, 29 August 2025
Revisiting The Battle of Turners Farm (A YouTube Short)
Thursday, 28 August 2025
A Little Update on Channel Memberships
I said then — and I’ll say again now — this was never meant to be something everyone had to do. I’ve always been hugely grateful for every single view, comment, and subscription, and I completely understood that not everyone would want to pay for a membership. Just being here, watching and enjoying the videos, meant a lot to me. That said, some of you did jump in right away, and I honestly can’t thank you enough. Seeing those first members sign up felt a bit surreal, but also really encouraging.
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Musketeer – 99p a month. Loyalty badges, custom emojis, and priority replies to your comments.
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Grenadier – £1.99 a month. Everything from Musketeer plus members-only shorts: little behind-the-scenes videos, quick tips, and previews.
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Old Grognard – £2.99 a month. All of the above, plus shout-outs and recognition in videos.
I also said I might add more perks in the future — things like early access to videos or Q&A sessions — but the main channel content would always stay free for everyone. Memberships were just a way for those who wanted to help me push the channel further to do so.
The way I see it, it isn't like paying for a subscription service — it was more like buying me a coffee now and again. Except instead of fuelling a caffeine habit, that support will go straight into the channel: upgrading gear, getting new miniatures, or travelling to events so I can share even more hobby content with you.
So if you aren’t a member yet but are curious, now is a great time to join in. New members can get started from as little as 99p and immediately take part in the members-only poll to help shape the kind of extra content I’ll be working on. Whether you join or not, though, I really do want to say thank you. Every single subscriber matters, and the most important thing for me is that you are enjoying the videos and sharing in the best hobby in the world.
Right — enough shop talk. Time to get back to the painting desk!
Sunday, 24 August 2025
Casualty Recovery: Essential or Pointless?
One of the most common mechanics in tabletop wargaming is casualty removal. A figure is hit, it fails a roll, and it’s gone from the battlefield. It’s a simple and familiar mechanic, but some rulesets take the idea further by including medics, casualty recovery, and the unpredictable nature of battlefield survival. In my latest video, I take a closer look at how different games model these elements and what they add to our tabletop experiences.
If you’re interested in how tabletop wargames represent the human side of battle, and how these mechanics affect both playability and immersion, this is a discussion you won’t want to miss.
Sunday, 17 August 2025
Vanishing Ranks: The Pros and Cons of figure removal
One of the most iconic sights in tabletop wargaming is watching a once-proud unit slowly dwindle as battle takes its toll. Removing figures from the table is one of the oldest and most instinctive ways to track casualties—but is it always the best method?
In my latest video, I dig into the pros and cons of figure removal, exploring why some players swear by it and others have moved toward tokens, trackers, or hybrid systems. Figure removal has a clear appeal. It tells a visual story that you can follow at a glance, adds weight to each dice roll, and keeps the table uncluttered. For narrative-driven games or players who enjoy cinematic spectacle, there’s nothing quite like it.
But there are downsides. Constant handling can damage delicate miniatures, slow down gameplay, and create problems with formations or unit boundaries. For large-scale battles in particular, the process can feel cumbersome, breaking the flow of the game.
Tokens and trackers solve some of these issues by keeping units intact until the moment they’re destroyed. They can also allow for more detailed tracking, such as morale or fatigue. However, they risk cluttering the tabletop and breaking immersion—especially when brightly coloured markers intrude on a beautifully painted battlefield.
I also look at hybrid options, from casualty rings to scenic bases with built-in counters, which aim to balance clarity, efficiency, and visual appeal. Ultimately, the right approach depends on the scale of the game, the period being represented, and whether you’re aiming for a competitive or narrative experience.
If you’ve ever debated whether vanishing ranks or token-based tracking works best for your games, this discussion will give you plenty to think about. Watch the video, weigh the arguments, and join the conversation—because every battlefield tells a story, and how we track the fallen shapes how that story is told.
Sunday, 10 August 2025
Should There Be Time Limits on Decision-Making in Tabletop Wargames?
If you’ve ever found yourself watching your opponent think through every possible move while the game grinds to a halt, this is a conversation you’ll want to join. In this episode, we dive into the tricky subject of whether time limits on decision-making belong in friendly tabletop wargames.
While strict timers are common in competitive play, what about your average club night or friendly Sunday afternoon game? Time may be tight, the venue might have closing hours, or players might only have a couple of hours to fit in a full game. Does it make sense to put a cap on thinking time so everyone gets a satisfying finish?
This video takes a balanced approach, exploring the pros and cons of imposing time constraints. On one hand, it helps avoid analysis paralysis and keeps everyone engaged. On the other hand, it can add stress, especially for newer players or in complex rulesets that reward deep tactical thinking.
We also explore gentle middle ground options — house rules, soft nudges, choosing games that suit the time available, and how to maintain a fun and social atmosphere while still getting through a full game.
Whether you're a relaxed social gamer or someone who values pace and flow, this is a thoughtful look at how we manage time in the hobby. Watch now and share your views in the comments.
Sunday, 3 August 2025
Small Battles Big Appeal: Skirmish vs. Big Battles: Do You Have to Choose?
In my latest YouTube video, I take on one of the most common—and often divisive—questions in miniature wargaming: are skirmish games the ideal starting point for newcomers, and do they have long-term appeal for experienced players?
As someone who absolutely loves playing big historical battles, I’d be lying if I said I wasn’t a little wary of the growing dominance of skirmish games. There’s something majestic about commanding vast armies across a sprawling tabletop, and I’d be sad to see that fade away. But the truth is, skirmish games offer something incredibly valuable to the hobby. They’re fast to get into, rewarding to play, and provide a manageable entry point for beginners and veterans alike.
In the video, I explain how I’ve come to see skirmish games not as a rival to large-scale battles, but as part of the same journey. I even suggest using 6mm bases to represent single models in skirmish rules—an approach that lets you start playing quickly but gradually build toward full-scale engagements. Over time, those few bases become a full army. You’re playing from day one, but you’re also growing something much bigger.
Most importantly, I argue that there doesn’t need to be a divide in the community. Skirmish games and big battles aren’t competing. There are different ways to enjoy the same hobby. And in many cases, one can lead naturally to the other.
Whether you’re just starting out or thinking of a new project, I invite you to watch the video and share your own views. What do you think—are skirmish games just a stepping stone, or are they the future of wargaming?
Thursday, 31 July 2025
Scarves and Cloaks without Greenstuff
Yesterday, I posted a short video showing how I have added scarves and cloaks to some of my miniatures for the Retreat from Moscow Project. I have tried using Green Stuff, but I'm not very good at sculpting, and all my previous attempts have looked truly awful! However, I think I have found a different method that achieves the same thing, using liquid putty and real fabric.
For years now, I have been using a product called Liquid Putty from Vallejo. It's a mixture of marble dust and an adhesive medium that dries hard with minimal shrinkage. I guess its similar to GW's Liquid Greenstuff (only cheaper!) and is designed for gap filling when assembling multipart figures. And that is exactly what I have used it for until recently. Now I water it down to the same consistency as paint and brush it onto fabric (in my case, cotton T-Shirt material) to make scarves, cloaks and any item of clothing. The end result is rock-hard, waterproof and paintable, and for my money, a much easier and realistic way of adding small items like scarves or cloaks to models.
Apologies for the terrible video of me trying to show the method in action. I need to practice making these sorts of how-to videos, and part of that involves keeping my hands in shot during filming and having all the tools and materials I need ready on the workbench! I bought a new arm to hold my camera over the desk, but finding the right place to position it where it doesn't get in the way is a matter of trial and error (mostly error in this video! 🤣)
Sunday, 27 July 2025
How Much Terrain Is Enough on a Wargames Table?
It’s a question that comes up more often than you’d think: how much terrain do you really need on a wargaming table? Whether you're setting up a battlefield for a historical engagement, a club night skirmish, or a full-scale demo game, the amount of terrain you use can have a big impact on both gameplay and visual appeal. In my latest video, I respond to a great viewer question about the recommendations in Neil Thomas’s rulebooks, where he suggests games with 8 units per side and 3–6 terrain features depending on the scenario. That sparked a wider discussion about what the “right amount” of terrain really is, and how personal style, game system, and figure scale all play a role in answering that.
Personally, I’m a firm believer in the idea that more is more, especially when you’re working in smaller scales like 6mm or 2mm. In these games, terrain is crucial not only for gameplay mechanics like cover and movement, but also for bringing the battlefield to life. That said, not every piece needs to serve a rules function. Sometimes terrain can just be set dressing, adding immersion and narrative without complicating the game.
I also take a look at the so-called “1/3 rule”—the idea that one-third of the table should be covered in terrain. While it’s a popular guideline, I’m not convinced it’s always right, especially in historical contexts where battlefields can vary wildly. Instead, I encourage gamers to think in terms of visual density and scenario needs.
And of course, I want to hear from you—what’s your approach to terrain? How do you strike the right balance for your games? As always, pop over to the channel, watch the video and leave your thoughts in the comments.
Wednesday, 23 July 2025
The 44th (East Essex) Regiment of Foot
Experience history like never before with the 44th (East Essex) Regiment of Foot Living History Society! In our latest YouTube Short, you’ll get a glimpse into the world of Napoleonic-era military life, as passionate reenactors bring the past vividly to life.
From precision battlefield drills to the rich detail of authentic 19th-century uniforms, the 44th Foot showcases the grit, discipline, and pageantry of the British Army during the Napoleonic Wars. Whether they’re marching through a historic town square or demonstrating musket drill at a reenactment event, this dedicated group brings history out of the textbooks and into the real world.
With events across the UK and Europe, the 44th Foot are not only preserving the memory of the regiment they are also inviting new generations to witness and connect with it firsthand. If you’ve ever wanted to see what life was like for a soldier in Wellington’s army, this is your chance.
Sunday, 20 July 2025
When is it too soon to wargame a conflict?
Is There Such a Thing as "Too Soon" in Wargaming? In this video, I revisit a question from the Joy of Six 2025 panel: When is it too soon to wargame a historical or current conflict? It’s a topic that sits at the crossroads of ethics, storytelling, and historical accuracy in our hobby. From civilian casualties and sensitive subject matter to the level of public visibility, I explore why context and audience matter more than ever in how we represent the past on the tabletop.
Whether you see wargaming as entertainment, education, or a bit of both, we can’t ignore the tough questions. Should we include war crimes? What about modern conflicts still in the headlines? Is historical wargaming at risk of becoming too sanitised?
I also reflect on my experience at the Joy of Six show, including a surprise appearance on the discussion panel alongside Peter Berry, Per Broden, and Heretical Wargaming.
Join me for a thoughtful dive into how we balance respect, realism, and storytelling—and let me know where you draw the line.
Tuesday, 15 July 2025
Joy of Six Wargames Show : Photo Review
Join me for a photo-packed look at the Joy of Six Wargames Show, the UK's premier event dedicated entirely to the amazing world of 6mm wargaming. This small but mighty show never fails to impress, and in this video, I’m sharing some of the most inspiring highlights from the day – from epic demo tables to beautifully painted armies and intricate terrain, all in glorious micro-scale.
The Joy of Six, held annually in Sheffield, is a true celebration of what 6mm wargaming has to offer. Whether it's Napoleonic battles, World War II action, or even sci-fi skirmishes, the level of detail and creativity on display is nothing short of incredible. In this photo review, I take you on a visual tour of the event, showcasing the best of the show and offering my thoughts on what makes this scale so special.
If you're into historical wargaming, love miniature painting, or just want to see what’s possible at 6mm, you’re in the right place.
👉 If you enjoyed this, please like, comment, and subscribe for more wargaming content, event reviews, and painting inspiration.
Sunday, 13 July 2025
Battle on a Budget
In this episode, “Battles on a Budget,” I dive into the practical strategies that let historical wargamers recreate epic battles—like Borodino, Gettysburg, or Leipzig—without breaking the bank. Inspired by a great chat with Ken Reilly (The Yarkshire Wargamer), we explore how to field massive armies affordably, using smart choices in scale, terrain, and technology. From 6mm and 10mm miniatures to STL files, paper soldiers, second-hand deals, and cost-effective rulesets like Black Powder, Altar of Freedom, and Megablitz, there are more ways than ever to make big battles accessible.
Whether you're new to the hobby or a veteran trying to stretch your budget, this video is packed with money-saving tips and creative ideas for getting the most spectacle for the least spend. I also share updates from the Joy of Six show in Sheffield—Europe’s top event for 6mm wargaming—and a hobby update on my recently finished Cossacks, complete with winter conversion tips using Vallejo Liquid Putty.
Don’t forget to like, comment, and subscribe if you enjoy grounded, practical advice for historical wargaming on a realistic budget.
Keywords: historical wargaming, budget wargaming, 6mm wargames, wargaming on a budget, big battles cheap, wargame terrain tips, Yarkshire Wargamer, miniature painting, Joy of Six, Black Powder rules.
Sunday, 6 July 2025
How a Spare Room Changed my Hobby
This week, I revisit a topic that’s close to every miniature wargamer’s heart—even if we don’t always say it out loud: the dream of having a dedicated hobby space. A place where the clatter of dice and the faint whiff of acrylic paint mingle like incense in a temple to plastic and pewter. The idea came from @LorenzoFourth, who recently watched a nearly five-year-old video I made when I first unveiled my dedicated hobby room—what I rather dramatically dubbed the "Operations Room." He asked a simple question: “How is the Ops Room five years on?”
Well… it’s full. Gloriously, unashamedly full. But also far better organised, more functional, and—somehow—still evolving. I took the opportunity to rewatch that old video and laughed immediately. Not just at my younger, slimmer self, but at the optimism I once had about all the “spare” storage space. Spoiler: it’s gone. All those empty drawers and shelves filled up in no time at all.
Still, the bones of the room held up well. My metal storage cabinets have done sterling work, and the biggest upgrade has been the painting area—better lighting, real paint racks, and most importantly, a layout that doesn’t involve knocking over half the desk just to find a bottle of Burnt Umber. Of course, to install the racks, I had to relocate my Blandford books, which now live on some budget faux-leather shelves tucked into a corner.
Another win was finally adding an MDF topper to my old gaming table. It’s still not huge, but it’s 50% bigger and has made both hobbying and working from home much easier. Yes, I work from here too—this table has seen both dice and spreadsheets, and sometimes both at once. The lesson? Flexibility is key. Whatever space you have, whether it’s a spare room, shed, or attic nook, it’ll change. You’ll run out of space. You’ll find better storage. You’ll wish you’d bought more drawers. The trick is to tidy and reorganise regularly, or risk being buried under an avalanche of unpainted projects and terrain you forgot you built.
And while I joke about eyeing up my daughter’s room for “Operations Room Mk II,” I genuinely appreciate the space I have. Not everyone gets a whole room to themselves, and I never take mine for granted. Most importantly, having a dedicated space lets me focus. It’s where I film videos, paint miniatures, and momentarily escape real life. Without it, I doubt this channel would even exist.
So if you’ve got a corner to call your own, guard it well. And if you don’t, find one. Even the smallest space can become a sanctuary for the imagination. And thank you, Lorenzo, for the question that sparked all this. Now, your turn: what’s your hobby setup like?
Monday, 30 June 2025
A Taste of Typhoons and Trouble: A Rapid Fire Reloaded WWII Game
Our scenario came straight from one of the Rapid Fire Reloaded scenario books, focusing on the period between 6th and 9th June 1944—just days after the D-Day landings. British and Canadian forces were pushing inland from the beaches, facing stiff resistance as they tried to break out. Our game was set on the 9th and featured the 9th Canadian Infantry Brigade, supported by British armour, advancing inland from Juno Beach.
Historically, the Sherbrooke Fusiliers and the Nova Scotia Highlanders had pushed a bit too far ahead of their artillery support and stumbled—rather unpleasantly—into elements of the newly arrived 12th SS Panzer Division. The SS, showing unnerving fire discipline, let the Canadians roll past their concealed positions before opening fire and causing utter mayhem. The result? The Canadians were cut off and forced to withdraw. It would take over a month before this ground was retaken.
Thankfully, things unfolded a little differently on our table...
How Not to Launch an Armoured Assault
Our game kicked off with the Allied vanguard under Stuart (aka Postie), consisting of a Recce Squadron of Stuart tanks, a Carrier Platoon with infantry, an Anti-tank battery of M10s, and a support company fielding a 6pdr and a 3" mortar. Stuart wasted no time and promptly pressed down the road towards Authie, with the objective tantalisingly close beyond.
Meanwhile, I commanded the main force, made up of three squadrons of Shermans (each handily equipped with a Firefly for that extra "knock-out punch") and a HQ platoon in carriers, complete with a 2" mortar, a PIAT team, and a bonus 75mm Sherman. Thinking myself rather clever, I swung the main force to the left to outflank what I suspected was a weak German position in the centre. I had visions of a sweeping advance, tanks charging heroically through cornfields, and a quick victory. What I actually got was a faceful of hidden SS Panzer Regiment, lying in wait like a bunch of patient crocodiles in a swamp.
The trap was sprung with cinematic brutality. In an instant, I lost my commanding officer, a Sherman, and—tragically—a Firefly. The road was now blocked with burning wrecks, and I was staring down the barrels of concealed German guns from heavy woodland. So much for my grand tactical outflanking manoeuvre. If this were a Hollywood movie, the dramatic music would have cut out and been replaced by a sad trombone.
Back near Authie, Stuart was having a hard time of his own. Trying to get infantry into hard cover while dodging fire from two AT guns and a squadron of Panzer IVs isn’t what you'd call a relaxing afternoon. One of our M10s was quickly brewed up, and for a brief moment, I was genuinely worried the game might be over before we’d even cracked open the biscuits. But then... the dice gods changed their minds.
A turn of appallingly ineffective fire from Steve (commanding the Germans) gave us the breathing space we needed. Stuart made the most of the opportunity with some excellent dice rolls—knocking out a couple of Panzer IVs and, in a moment of pure vindication, taking out a German 105mm howitzer. The tide, it seemed, was turning.
In keeping with the real Normandy campaign, we Allies had the upper hand in the air. And thanks to scenario rules, we were granted access to that iconic symbol of Allied support: the mighty Typhoon. Well, it looked mighty... until we used it. Despite calling in airstrikes on three separate occasions, we failed to hit a single thing. Not so much "Death from Above" as "Mild Inconvenience from a Distance." Eventually, the Typhoon was brought down by German AA fire, at which point I considered trading in my pilot's wings for a bus ticket home. Still, at least we tried. Repeatedly. And failed. Repeatedly.
As the game wore on, our situation improved. Despite my earlier blunder, having my tank force bogged down by the 12th SS may have worked to our advantage in a weird, wargamer’s version of accidental genius. By engaging them early—though unintentionally—we blunted their ambush. Had they waited until we were fully committed down the centre, they'd have been shooting into our sides and rear armour. Instead, we faced them head-on and slowly but surely began knocking them out one by one.
By this point, we'd seriously depleted the German armour. The battlefield was littered with burning wrecks, and the Allies were (somewhat battered but still breathing) in control of key positions. Cruicially, there was nothing between us and our ultimate objective at Franqueville. With the game tipping firmly in our favour, Steve sensibly decided that the Germans would have withdrawn and conceded the ground.
Final Thoughts
Considering how the game started—with burning Shermans, a dead CO, and a failed airstrike—I don’t think Stuart or I saw victory on the cards. But that's the joy of wargaming: just when things look bleak, the dice throw you a lifeline, your opponent has a wobbly turn, and your Firefly remembers how to aim.
All in all, it was a thoroughly enjoyable game with good friends, great models, and more drama than a Sunday night war film. Rapid Fire Reloaded worked brilliantly, and I’m already itching to get it back on the table again... Minus the uncooperative Typhoon! Indeed, I'm considering how I can use these rules with my 6mm North Africa collection, which hasn't seen the light of day in many years.
Until then, keep your dice high and your morale higher!



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