Tuesday, 26 November 2024

Star Wars...in the shed-o-war!!

Wonders will never cease, and this weekend, the rejects witnessed the arrival of sci-fi in Stuart's Shed-o-War for the first time. Steve has been painting models from Star Wars Legion for quite a while now and kept threatening to bring a game to the shed for the Rejects. After joining our ranks a few years ago, this was his first outing as an umpire for the Rejects. And he did pretty well for his first rodeo! 

Storm Troopers moving into position. Amazingly they were not as bad a shot as they are in the films! 

Indeed this squad's shooting was incredible, giving the Imperial forces their first kills of the battle. 

Although outnumbered, there was a huge cast of characters on the Rebel side. Now if they can just get them into range we'll have something to shoot at! 

Our AT-ST stands very imposing in the centre of the table, ready to dish out some suppression fire.

This squad had a rocket launcher so would attempt (poorly) to keep the Rebel snow speeder from causing too much damage. 

Steve explains that Surjit has positioned his AT-ST in exactly the wrong position because it cannot step over obstacles. Sujits pain was palpable. 

These little rebel walkers were a real pain and their armour
made hitting them very difficult. 

Steve did an excellent job of navigating a bunch of Star Wars Legion newbies through the rules. The first turn was a bit slow but we soon picked things up. 

Some of Surjits Storm Troopers. We had a lot of troopers.

My Imperial Bodyguard. Tough, and deadly, they made short work of an enemy scout squad from their elevated position. 

Meanwhile, the Speeder swung around the flank to try and destroy the AT-ST. Thankfully the pilot needed to go to Specsavers and didn't hit a thing. 

However, with a rear canon, the speeder can shoot in two directions at once! How unsporting!!

I had two Speeder Bike units on the table. I really liked their speed and firepower but got too close to an imperial robot which attacked them as they tried to fly past. 

Meanwhile, Vader gives an inspiring speech... that was about it for his involvement I the game. 

Rebel Scum hiding behind a barricade. 

Han and Chewie likewise took cover and hunkered down for most of the game. 

Surjit moved the AT-ST but now he's pointing in the wrong direction, with his rear to the rebel speeder and to make matters worse the pilot can't hit a thing with the Las-Cannons. 

Not only Sci-Fi in the shed, but we even got Stuart to take some pictures on a mobile phone. Somehow he managed to click away and didn't take a single picture. He really is the man the 21st Century forgot,  bless him. 

We only managed to get three turns completed, partly because we were new to the rules and partly because the game was very large and there was a lot to activate. Steve did an admiral job of keeping us on track, without looking his mind in the process. Even died-in-the-wool historical player Stuart enjoyed himself so I think we can call this experiment with sci-fi a success. Steve has promised us a follow-up game in the new year and we're going to hold him to it. 

4 comments:

  1. Excellent! Congratulations to Steve for surviving his first game as host and umpire.

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  2. Blimey! I had to re read the title of this to believe it. Looks like a cracking game though.

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  3. Very nice - a change is as good as a rest!

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  4. Cool for cats. Welcome to SF wargaming, which can be as fun and rewarding as historical games, but for different reasons.

    My go to is using SF to disguise historical battles for less deterministic outcomes.

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