On Friday the Rejects gathered for a rare evening game featuring our special guest Christopher (aka Axebreaker) of Bunker Hill. Chris has been in the shed-o-war before but sadly I missed that game so it was good to meet him this time around. After his previous visit he had already joined the hallowed ranks of the 'Honorary Rejects' but the fact he came back for second helpings means we must be doing something right. Postie put on an excellent French Indian Wars skirmish, and equally excellent supper as most of us had to come straight from work in order to fit this rather large game into an evenings play.
Setup
Fort Christopher overlooks a colonial village and farmland, constantly under threat of attack by the French and their Indian allies. They expect a raid could be imminent but have no idea where it may come from so at the start of the game, in addition to the garrison, there are several patrols of Light infantry and Rangers widely dispersed across the whole area. Meanwhile the French are using the enclosing woods to spring their attack from multiple points. Their mission is simple; burn, kill and plunder as much as possible.
Order of Battle
British/Colonial Forces
C/O General mounted (Christopher)
44th Foot (24)
80th Light Infantry (Gages) (16)
55th Light Infantry (Howes) (16)
Indian Character
Mountain Man/Adventurer + Mule
2ic Captain of Foot (Lee)
Virginian Provincials (20)
Rodgers Rangers (12)
3ic Captain (Judge Hogg) Militia (Richard)
Militia/Colonials (Civilians) (42)
French/Indian Forces
General on Foot (Ray)
Indian Character
Indian Torch Carriers (2)
Guyenu Line (20)
Indian Warband (12)
2ic Colonel of Foot (Mark)
Compagnes French de la Marine (12)
Indian Warband (12)
3ic Major on Foot (Surjit)
Trois Revienes Militia (12)
Indian Warband (12)
Action
At this point its worth explaining some basic concepts for how Posties rules work. Turns start with initiative and then each individual soldier has two actions per turn. Moving, shooting and reloading cost one action each and can be used in any order. Running uses two actions. Crossing barriers or opening doors uses one action and troops that do this cannot use their second action to reload. Troops that fire must spend a whole turn reloading so in effect can only fire every other turn. The Indians are best in forests and suffer a penalty in the open, but they are still deadly in melee as most carry two weapons. Bow wielding Indians are nasty because they are accurate and don't have to spend a turn reloading. Troops in forests can move up to the edge and still retain a cover bonus unless they give their position away by firing. So I expected Mark to make full use of this by getting his troops right to the edge of the woods then waiting to win initiative to charge my soldiers while they reloaded.
So have the French/Indians done enough damage to win this game on points?
Analysis
The short answer to that last question is; No. The British ended the game on 108 points, mostly from killing Indians who are worth more points. The French forces did a lot of damage but they end the game on just 60 points so this was a decisive victory for the British! Tactics aside the reason this didn't work for the French is that this was a raid and they would have score points for stolen booty, destroyed crops and burned buildings. They failed to loot a single item and didn't so much as set fire to a haystack let along any buildings. They may have dealt a lot of casualties to the British/Provincial troops but they only did so by completely ignoring their mission objectives!
That was an excellent game and great fun for all involved I think. Once again Posties FIW rules proved simple and easy to understand and resulted in relatively fast play and decisive action.
Setup
Fort Christopher overlooks a colonial village and farmland, constantly under threat of attack by the French and their Indian allies. They expect a raid could be imminent but have no idea where it may come from so at the start of the game, in addition to the garrison, there are several patrols of Light infantry and Rangers widely dispersed across the whole area. Meanwhile the French are using the enclosing woods to spring their attack from multiple points. Their mission is simple; burn, kill and plunder as much as possible.
Order of Battle
British/Colonial Forces
C/O General mounted (Christopher)
44th Foot (24)
80th Light Infantry (Gages) (16)
55th Light Infantry (Howes) (16)
Indian Character
Mountain Man/Adventurer + Mule
2ic Captain of Foot (Lee)
Virginian Provincials (20)
Rodgers Rangers (12)
3ic Captain (Judge Hogg) Militia (Richard)
Militia/Colonials (Civilians) (42)
French/Indian Forces
General on Foot (Ray)
Indian Character
Indian Torch Carriers (2)
Guyenu Line (20)
Indian Warband (12)
2ic Colonel of Foot (Mark)
Compagnes French de la Marine (12)
Indian Warband (12)
3ic Major on Foot (Surjit)
Trois Revienes Militia (12)
Indian Warband (12)
Action
As always I'll try to start with an overview picture of the initial setup. However as pretty much all of posties table was being used its hard to fit into just one picture.
View down the table from Fort Christopher (bottom right) through the village and onto the river and forest beyond. |
One of the Light Infantry patrols. All the units out on patrol had to continue to follow their starting movement until the alarm had been raised or the enemy spotted. |
A large Guyenu Line unit emerges from the forest and starts to cross the river. This is a big unit and will be very difficult to stop. They advance with the Indians ahead. |
Meanwhile more French (in this case Marines) and Indians cross at the lower ford. |
Meanwhile down the other end of the settlement more Indians have come out of the forest and quickly moved to attack the rear of the 80th Light Infantry who were patrolling the road. |
At this point its worth explaining some basic concepts for how Posties rules work. Turns start with initiative and then each individual soldier has two actions per turn. Moving, shooting and reloading cost one action each and can be used in any order. Running uses two actions. Crossing barriers or opening doors uses one action and troops that do this cannot use their second action to reload. Troops that fire must spend a whole turn reloading so in effect can only fire every other turn. The Indians are best in forests and suffer a penalty in the open, but they are still deadly in melee as most carry two weapons. Bow wielding Indians are nasty because they are accurate and don't have to spend a turn reloading. Troops in forests can move up to the edge and still retain a cover bonus unless they give their position away by firing. So I expected Mark to make full use of this by getting his troops right to the edge of the woods then waiting to win initiative to charge my soldiers while they reloaded.
The Indians and Militia that remain are forced towards the centre of town. Despite being in this choice position they fail to steal a single cow or burn a single building! |
So have the French/Indians done enough damage to win this game on points?
Analysis
The short answer to that last question is; No. The British ended the game on 108 points, mostly from killing Indians who are worth more points. The French forces did a lot of damage but they end the game on just 60 points so this was a decisive victory for the British! Tactics aside the reason this didn't work for the French is that this was a raid and they would have score points for stolen booty, destroyed crops and burned buildings. They failed to loot a single item and didn't so much as set fire to a haystack let along any buildings. They may have dealt a lot of casualties to the British/Provincial troops but they only did so by completely ignoring their mission objectives!
That was an excellent game and great fun for all involved I think. Once again Posties FIW rules proved simple and easy to understand and resulted in relatively fast play and decisive action.
What a pleasure to look at such a beautiful and spectacular terrain! Great report!
ReplyDeleteThanks. It's all Stuart's (Postie) terrain and figures. His collection is vast, comprehensive and enviable!
DeleteFantastic set up and batrep.
ReplyDeleteCheers, Ross
Thanks. We all enjoyed the game and I hope that came across in the batrep.
DeleteWonderful looking game - it’s a real honor to play at Posties table - congrats Christopher
ReplyDeletePostie outdid himself once again and Chris fitted well into the madness that is Reject HQ!
DeleteLove the Fort and overall look of the game :-)
ReplyDeletePosties collection is very nice.
DeleteNice looking table and fun scenario, but always focus on the objectives! 😀
ReplyDeleteI’ve been very tempted by FIW skirmish gaming and posts like this really really increase the desire. 😀
We've played quite a few of these battles now and they are always fun and interesting.
DeleteWhat a fabulous looking game :)
ReplyDeleteI'll pass that on to Postie
DeleteThat was fast! It was really great getting a chance to meet you and seeing the others again. The game was wonderful and Postie did an absolute fantastic job of hosting a game.
ReplyDeleteThe amount of 20's I rolled was embarrassing, but I'll take them!:-) That is an excellent report btw with some ace photography. I really do I hope I get another chance for a visit as the atmosphere and gaming is great!
Oh great name for a fort!:-)
Christopher
I had some time Saturday morning to get working on the pictures. I'm not normally that quick! You played well, most of the points we got were from your victory over the Indians in that fire fight. Next time you visit I'll have to rub your head for luck... I could do with it when rolling moral checks!!
DeleteOh I'm not so sure about that Lee as you did a fine job of occupying the greater portion of their forces so they couldn't burn and slaughter at will allowing the garrison time to react. ;-)
DeleteChristopher
Lovely looking game but I have yet to see the Mountain Man and his Mule (listed as part of the British list). He's in virtually every FIW game and yet remains camera shy. I suppose being elusive is part of the character but it would be nice to see him just once!
ReplyDeleteCome to think of it, I don't recall seeing him either!
DeleteI especially liked the way you marked up the photos with the lines and arrows. Makes following the action so much easier!
ReplyDeleteI'm going to try doing this more in future batreps as it seems to be popular.
DeleteGreat batrep Mr H!!
ReplyDeleteShame about the result, I blame the American guy and all those bloody 20's!!!
He must have borrowed some of my 'dice mojo' because I couldn't hit the broad side of a barn most of the time! And don't get me started on those failed Morale Checks of mine!!
Delete