tag:blogger.com,1999:blog-1298399641711237003.post4849420663555142134..comments2024-03-26T11:47:07.063+00:00Comments on BigLee's 'Miniature Adventures': Laws in a Fantasy SettingBigLeehttp://www.blogger.com/profile/00960213980906190335noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-1298399641711237003.post-853314233840565762010-01-15T16:40:00.964+00:002010-01-15T16:40:00.964+00:00Excellent post.
I know that in my game worlds I a...Excellent post.<br /><br />I know that in my game worlds I am hit and miss with this but try to give it some basic framework. Also, U try not ot use the sweeping choice that all justice is handled along medieval models of "Might Makes Right", "Trial By Ordeal" and other tropes.<br /><br />A couple of examples from two of my settings -<br /><br />1) <i>In The Valley of Baryn, the central setting of my "Homeland" campaign, the society is a widely spread collection of communities without a formal system of lords and such. Justice is administered on a community by community basis but along common ethnic and cultural lines. This means that two communities might use similar approaches but differing degrees of severity. Only the largest of the communities has anything resembling a sheriff or formal city guard.</i><br /><br />2)<i>In Ravania, one of the greater empires in my oldest campaign world, there are several levels of authority and justice spanning across cultural, social, and even class lines. There is an older order of rangers that operate like marshals, local authority based on noble rights, and then there are village traditions and superstitions. There is also a church athority as well as a new brand of legal justice being brought by civil investigators (think modern police/detectives). This makes Ravania a muddy quagmire of cross-cultural misunderstandings and athority struggles.</i>Eli Arndthttps://www.blogger.com/profile/10445801567500822187noreply@blogger.com