tag:blogger.com,1999:blog-1298399641711237003.post226218956976035276..comments2024-03-26T11:47:07.063+00:00Comments on BigLee's 'Miniature Adventures': Fistful of Dice MechanicsBigLeehttp://www.blogger.com/profile/00960213980906190335noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-1298399641711237003.post-26648282178847768862023-04-17T10:29:08.239+01:002023-04-17T10:29:08.239+01:00ALl sorts of dice mechanics are ok, as long as you...ALl sorts of dice mechanics are ok, as long as you don't start to use hybrids. E.g. you can vary in number of dice rolled, die roll modifiers (or target numbers), die types (D4, D6, D8 ...). But mixing these mechanics together quickly becomes a mess. I'm all in favour of clean mechanics that use a single type of modifier, and not "Roll 2D6, but when X add a D10, when Y add a +2, and when Z, take the minimum number rolled, else the middle.". Something like that. The horror! Phil Dutréhttps://www.blogger.com/profile/13607941040736764291noreply@blogger.comtag:blogger.com,1999:blog-1298399641711237003.post-83040492236984398532023-04-16T18:00:36.223+01:002023-04-16T18:00:36.223+01:00Lee, you are not controversial at all. The dice, n...Lee, you are not controversial at all. The dice, no matter the mechanisms used, are a means of interjecting some randomness into the game. Single, opposed, handfuls, or even cards or coin flips can be used effectively if the combat model is built appropriately and thoughtfully. Now, for some real controversy, discuss the marginal effects of modifiers upon a 2D6 Gaussian curve distribution...Jonathan Freitaghttps://www.blogger.com/profile/07862373894196924886noreply@blogger.com